Villager Immersion Overhaul

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Kamer
Posts: 255
Joined: Mon Mar 05, 2018 9:26 pm

Villager Immersion Overhaul

Post by Kamer » Fri Jun 08, 2018 6:12 pm

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The land of Daggerfall is massive, so one would think that it would inhabit many diverse people? Villager Immersion Overhaul replaces many of the generic Villagers and adds adventurers/New races to the cities of the Iliac Bay. Cities and towns should feel more alive than ever with this texture swap.

I've decided against waiting until everything is done. Instead I'll just periodically release it whenever a significant amount of work is done with each climate. This release will be the basic groundwork I work from. I spent all last night fixing clipping issues, resizing, and other things and feel like I can go ahead and release version 1 out. It will only affect one of the climates but I'm sure most won't need to travel to see the results. Not everything will be permanent. Some placeholders will be here. Warriors/Rogues/Mages might be modified to greatly represent other races.

Download:
Villager Immersion Overhaul V2

Install:
-Extract contents into "/StreamingAssets/Textures/" Folder in your Daggerfall Unity Dictionary
*Make Sure you aren't using compressed textures!*

Spoiler!
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Last edited by Kamer on Sat Jul 07, 2018 1:31 am, edited 3 times in total.

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Jay_H
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Re: Villager Immersion Overhaul

Post by Jay_H » Sat Jun 09, 2018 5:24 am

Gave it a try right now (after disabling compressed textures ;) ) and I am definitely a fan. I quite like it.

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Come join the Unofficial Daggerfall Unity Discord.
Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

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Kamer
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Re: Villager Immersion Overhaul

Post by Kamer » Sat Jun 09, 2018 5:54 pm

Since the Argonian is about done, I think I'm gonna go ahead and work on Version 2. Deserts/Swamps will be the ideal update for me. Pic is me finishing last villager for this region type.
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Kamer
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Re: Villager Immersion Overhaul

Post by Kamer » Mon Jun 11, 2018 7:25 pm

Update on Desert/Swamp Region progress
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Attachments
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King of Worms
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Re: Villager Immersion Overhaul

Post by King of Worms » Sat Jun 16, 2018 7:27 pm

very good, must be a lots of work!

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TESforlife
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Re: Villager Immersion Overhaul

Post by TESforlife » Tue Jul 03, 2018 6:43 am

I really like this. I hand-pick them out tho cuz the adventurer ones look like the enemies, I like the dark elves

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Kamer
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Re: Villager Immersion Overhaul

Post by Kamer » Sat Jul 07, 2018 1:29 am

Hey guys/ I took a long break from working on anything Df related until the next big update. This update pack only adds what I assume I finished before the break. Should add Argonians, a female version of the Dark Elf , and a Female Dark Elf mage in the same region as the Argonian. I'm gonna try and get used to working on quests again before I work on this further.

Version 2:Download

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Kamer
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Re: Villager Immersion Overhaul

Post by Kamer » Thu Mar 28, 2019 2:27 am

I haven't started work on an update but I would like to return to this one day. I'm not home atm but I'd like to know if sprites are still disappearing with compressed textures on. That's something I'd like to fix before I move on from this project.

I'm low key transitioning this mod into the HD Pre Renderd sprites I'm working on but I still want to complete what's left on this so players who prefer the classic graphics can still enjoy this.

ACNAero
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Re: Villager Immersion Overhaul

Post by ACNAero » Thu Mar 28, 2019 2:34 am

Kamer wrote:
Thu Mar 28, 2019 2:27 am
I'd like to know if sprites are still disappearing with compressed textures on. That's something I'd like to fix before I move on from this project.
They do not. That was a bug with DFU that was fixed some months ago. I can confirm that the texture compression disappearing does not happen from when I tried it out some time ago after said fix was implemented.

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Jay_H
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Re: Villager Immersion Overhaul

Post by Jay_H » Thu Mar 28, 2019 2:35 am

Based on this mod, I keep having this illusory idea of my own that replaces all townspeople with daedra and all monsters with townspeople :lol: I don't have nearly enough time to do it, but it's a fun idea.
Come join the Unofficial Daggerfall Unity Discord.
Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

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