Villager Immersion Overhaul

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Kamer
Posts: 413
Joined: Mon Mar 05, 2018 9:26 pm

Re: Villager Immersion Overhaul

Post by Kamer » Sun Feb 09, 2020 10:52 pm

Surprisingly I've decided to work on a new update to VIO. One I've been wanting to do for awhile but should now have the knowledge to get to work.

-Night Guards
-Proper Villager density according to town type (Less crowds at villages and booming cities)

Besides that, I'm looking into maybe adding a few new race graphics as well.
nightlife.png
nightlife.png (338.49 KiB) Viewed 118 times

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Baler
Posts: 51
Joined: Thu May 23, 2019 1:39 am
Location: Earth

Re: Villager Immersion Overhaul

Post by Baler » Sun Feb 09, 2020 11:05 pm

I really like this mod and perhaps I'm naive but is it possible to upscale the art for the various immersive races?
I think many people use dream,. yada yada it'd blend nicer. (no I don't want kow to absorb your project)

Thanks for all your mods and effort you put into dfu. Also I love your screenshots
Part thief, part warrior & wannabe wizard.
I can read C# & C++ well but can't write it.

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Kamer
Posts: 413
Joined: Mon Mar 05, 2018 9:26 pm

Re: Villager Immersion Overhaul

Post by Kamer » Sun Feb 09, 2020 11:28 pm

Baler wrote:
Sun Feb 09, 2020 11:05 pm
I really like this mod and perhaps I'm naive but is it possible to upscale the art for the various immersive races?
I think many people use dream,. yada yada it'd blend nicer. (no I don't want kow to absorb your project)

Thanks for all your mods and effort you put into dfu. Also I love your screenshots
If anyone wants to upscale them they can feel free to do so.

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