Yeah, although sadly the guard sprite flickering issue still is there. As it was stated before that part is where the conflict between Villager Immersion Overhaul and D.R.E.A.M comes in.
Villager Immersion Overhaul
- Amoureux
- Posts: 11
- Joined: Mon Dec 28, 2020 4:00 am
Re: Villager Immersion Overhaul
- Amoureux
- Posts: 11
- Joined: Mon Dec 28, 2020 4:00 am
Re: Villager Immersion Overhaul
What version of D.R.E.A.M is out then right now, I got it from Nexus, and I noticed this still. I love D.R.E.A.M so that tends to take priority over most other mods I runKing of Worms wrote: ↑Sun Nov 15, 2020 10:13 pm Dream and Vio are not compatible. It will get a bit better when I release dream 2020/r3 this year. This specific bug you are having will be dealt with.
- Amoureux
- Posts: 11
- Joined: Mon Dec 28, 2020 4:00 am
Re: Villager Immersion Overhaul
Amoureux wrote: ↑Mon Dec 28, 2020 10:52 pmI'm curious because I have D.R.E.A.M r3 and it's still doing that. Is there something I missing load order wise?King of Worms wrote: ↑Sun Nov 15, 2020 10:13 pm Dream and Vio are not compatible. It will get a bit better when I release dream 2020/r3 this year. This specific bug you are having will be dealt with.
- King of Worms
- Posts: 4753
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- Location: Scourg Barrow (CZ)
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Re: Villager Immersion Overhaul
Dunno mate Ive made changes in Dream which were suggested to me by VIO author and I thought it will help but it did not.
Ive opened the DREAM VS VIO compatibility thread recently asking for help. There were some suggestions, I hope VIO author will successfuly implement them and this neverending struggle will be dealt with.
Ive opened the DREAM VS VIO compatibility thread recently asking for help. There were some suggestions, I hope VIO author will successfuly implement them and this neverending struggle will be dealt with.
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Baler
- Posts: 225
- Joined: Thu May 23, 2019 1:39 am
- Location: Earth
Re: Villager Immersion Overhaul
My Player.log file seems to be getting flooded with
Please let me know if I can provide any further information. The log file grows in size fairly quickly.
Code: Select all
NullReferenceException: Object reference not set to an instance of an object
at DaggerfallWorkshop.Game.Mods.VillagerImmersionOverhaul.KamerPopulationManagerChecker.PopulationCheck_OnNewMagicRound () [0x0018b] in <b915f16e4c1d4572863b7f0a35fa8208>:0
at DaggerfallWorkshop.Game.Mods.VillagerImmersionOverhaul.KamerPopulationManagerChecker.Update () [0x00000] in <b915f16e4c1d4572863b7f0a35fa8208>:0
(Filename: <b915f16e4c1d4572863b7f0a35fa8208> Line: 0)
Hidden Gem Mods - Enhanced Sky - Forgotten Quest Pack
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
I've also been suddenly hit with similar errors in the editor. Probably something that updated either in 11.0 or 11.1.Baler wrote: ↑Mon Mar 15, 2021 8:51 pm My Player.log file seems to be getting flooded withPlease let me know if I can provide any further information. The log file grows in size fairly quickly.Code: Select all
NullReferenceException: Object reference not set to an instance of an object at DaggerfallWorkshop.Game.Mods.VillagerImmersionOverhaul.KamerPopulationManagerChecker.PopulationCheck_OnNewMagicRound () [0x0018b] in <b915f16e4c1d4572863b7f0a35fa8208>:0 at DaggerfallWorkshop.Game.Mods.VillagerImmersionOverhaul.KamerPopulationManagerChecker.Update () [0x00000] in <b915f16e4c1d4572863b7f0a35fa8208>:0 (Filename: <b915f16e4c1d4572863b7f0a35fa8208> Line: 0)
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- Posts: 1
- Joined: Thu May 06, 2021 7:49 am
Re: Villager Immersion Overhaul
How does one get the new sprites to display with D.R.E.A.M. installed and enabled? I have both and moved VIO beneath DREAM commoners in the load order but I still see the High Res NPCs instead of VIOs.
- John Doom
- Posts: 126
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- Location: Italy
- Contact:
Re: Villager Immersion Overhaul
Your Nexus page says the mod is currently broken, what happened? If you need help, feel free to contact me
- Luzur
- Posts: 29
- Joined: Sat Sep 02, 2017 11:26 am
Re: Villager Immersion Overhaul
So i just redid my DFU install with the better and update mods but this one was off from nexus?
"Load the muskets"
- Jay_H
- Posts: 4071
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Villager Immersion Overhaul
It's needed repair for a long time, and Kamer hasn't been able to find time.