Kamer wrote: ↑Sat Jul 11, 2020 4:45 pmI am aware of this issue. Accidentally didn't include the service script as part of the package! Thought I did. Will be fixed in a update very soon.UnopenedCanofSpoopy wrote: ↑Fri Jul 10, 2020 5:28 am Tavern wenches don't seem to be giving me the ability to sleep with them. They will either give a random quest or nothing at all.
Villager Immersion Overhaul
- UnopenedCanofSpoopy
- Posts: 33
- Joined: Mon Aug 12, 2019 6:21 pm
Re: Villager Immersion Overhaul
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: Villager Immersion Overhaul
Hm, I just dowloaded DFU 0.10.25 and installed all my mods. I then added VIO and WA that I had not been using for a while and not tested the new versions.
I am seeing a significant stuttering when using VIO with all my mods.
When using VIO by itself it seems fine.
If I use VIO with the sprite addition, there is a slight stutter.
If I use VIO with WA, there is a slight stutter.
It seems like VIO might be using up a lot of DFUs resources, so as soon as it has to share with other mods you start running into problems.
I tested installing VIO and WA in my 0.10.24 build. There was no particularly noticable stutter and I noticed something else: in 0.10.24 there were guards stationed at the city entrance that greeted me. In 0.10.25 the city only had wandering guards.
Edit: switched back to the old VIO file and it works without any stutter in 0.10.25.
I am seeing a significant stuttering when using VIO with all my mods.
When using VIO by itself it seems fine.
If I use VIO with the sprite addition, there is a slight stutter.
If I use VIO with WA, there is a slight stutter.
It seems like VIO might be using up a lot of DFUs resources, so as soon as it has to share with other mods you start running into problems.
I tested installing VIO and WA in my 0.10.24 build. There was no particularly noticable stutter and I noticed something else: in 0.10.24 there were guards stationed at the city entrance that greeted me. In 0.10.25 the city only had wandering guards.
Edit: switched back to the old VIO file and it works without any stutter in 0.10.25.
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
I've been aware of the stutter when using certain mods. Been re coding how gate guards work the past week. Just finished last night. Hopefully this will get rid of that awful stutter.Ralzar wrote: ↑Wed Jul 15, 2020 6:24 pm Hm, I just dowloaded DFU 0.10.25 and installed all my mods. I then added VIO and WA that I had not been using for a while and not tested the new versions.
I am seeing a significant stuttering when using VIO with all my mods.
When using VIO by itself it seems fine.
If I use VIO with the sprite addition, there is a slight stutter.
If I use VIO with WA, there is a slight stutter.
It seems like VIO might be using up a lot of DFUs resources, so as soon as it has to share with other mods you start running into problems.
I tested installing VIO and WA in my 0.10.24 build. There was no particularly noticable stutter and I noticed something else: in 0.10.24 there were guards stationed at the city entrance that greeted me. In 0.10.25 the city only had wandering guards.
Edit: switched back to the old VIO file and it works without any stutter in 0.10.25.
- Luzur
- Posts: 29
- Joined: Sat Sep 02, 2017 11:26 am
Re: Villager Immersion Overhaul
Well i took the plunge and DL'd the latest DaggerUni and went hogwild with the mods, one of them being yours, but sofar i dont see any wagons or horseriders anywhere, and the gate guards simply fall through the ground when arriving at a city, never to be seen again, and most townfolks seem to be lightly dressed Redguards in the snow.
I have DREAM, and i put the mod below the DREAM COMMONER in the modlist, but did i miss soemthing?
I have DREAM, and i put the mod below the DREAM COMMONER in the modlist, but did i miss soemthing?
"Load the muskets"
- Jay_H
- Posts: 4070
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Villager Immersion Overhaul
You're using VIO5 only. VIO3 has all the changed villager sprites. VIO5 is mostly mechanical differences, like how guards and villagers behave.
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
The sprites have actually been separated from VIOV5 yes, but as their own DFMOD. It should be listed under optional downloads on Nexus. As for his issues, they are pretty wild. I don't have 10.25 cause that build came out so shortly have 24 so I'll see if there are any issues on that.
- Luzur
- Posts: 29
- Joined: Sat Sep 02, 2017 11:26 am
Re: Villager Immersion Overhaul
Ah, so should i go back to V3 then?Kamer wrote: ↑Thu Jul 16, 2020 1:32 pmThe sprites have actually been separated from VIOV5 yes, but as their own DFMOD. It should be listed under optional downloads on Nexus. As for his issues, they are pretty wild. I don't have 10.25 cause that build came out so shortly have 24 so I'll see if there are any issues on that.
"Load the muskets"
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
If you feel the need to sure. I'll be uploading a fix for the Guards in the next few hours however. 10.25 puts them slightly under the floor causing them to fall.Luzur wrote: ↑Thu Jul 16, 2020 2:35 pmAh, so should i go back to V3 then?Kamer wrote: ↑Thu Jul 16, 2020 1:32 pmThe sprites have actually been separated from VIOV5 yes, but as their own DFMOD. It should be listed under optional downloads on Nexus. As for his issues, they are pretty wild. I don't have 10.25 cause that build came out so shortly have 24 so I'll see if there are any issues on that.
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Villager Immersion Overhaul
Version 5.0.2 Update
Guards:
-Guards now carry torches and will put them away during the day
-Fixed Guards falling through the ground after DFU 10.25 Update
-Gate/Wall Guards setup recorded to reduce stutter
-Guards are less blood thirsty for crime
Villagers:
-Text removed when villagers run away (Temporary)
Villager Services:
-Prostitute Services properly restored
-Added text after service (SFW)
-Recoded how prostitutes are set up
Orsinium:
-Orcs in Taverns no longer spawn again after sleeping
-Recoded how orcs set up
*New* VIO Options:
-Toggle for classic Villager Spawns (Races stay in their Region)
-Toggle for Prostitute service
-Toggle for stopping Tedious Travel on entering any location
Download
Guards:
-Guards now carry torches and will put them away during the day
-Fixed Guards falling through the ground after DFU 10.25 Update
-Gate/Wall Guards setup recorded to reduce stutter
-Guards are less blood thirsty for crime
Villagers:
-Text removed when villagers run away (Temporary)
Villager Services:
-Prostitute Services properly restored
-Added text after service (SFW)
-Recoded how prostitutes are set up
Orsinium:
-Orcs in Taverns no longer spawn again after sleeping
-Recoded how orcs set up
*New* VIO Options:
-Toggle for classic Villager Spawns (Races stay in their Region)
-Toggle for Prostitute service
-Toggle for stopping Tedious Travel on entering any location
Download
Spoiler!
- Luzur
- Posts: 29
- Joined: Sat Sep 02, 2017 11:26 am
Re: Villager Immersion Overhaul
Nice, so installing this is remove the old file and put this in i guess?
"Load the muskets"