Villager Immersion Overhaul

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pango
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Re: Villager Immersion Overhaul

Post by pango » Sat Jul 06, 2019 12:38 pm

Yes, high priority <=> takes precedence. Still, I found it potentially confusing.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: Villager Immersion Overhaul

Post by King of Worms » Sat Jul 06, 2019 9:51 pm

pango wrote:
Sat Jul 06, 2019 12:38 pm
Yes, high priority <=> takes precedence. Still, I found it potentially confusing.
Its confusing but making it the other way would be confusing as hell 😂

Pachira
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Re: Villager Immersion Overhaul

Post by Pachira » Wed Jul 17, 2019 8:04 pm

I love variety and enhanced immersion, so I love this mod.

Would it be also possible to have randomized races for hostile NPCs and interior NPCs (like bartenders and shopkeeps for instance) as well?

That'd probably take way more work however unfortunately.

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Kamer
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Re: Villager Immersion Overhaul

Post by Kamer » Thu Jul 18, 2019 2:18 am

Pachira wrote:
Wed Jul 17, 2019 8:04 pm
I love variety and enhanced immersion, so I love this mod.

Would it be also possible to have randomized races for hostile NPCs and interior NPCs (like bartenders and shopkeeps for instance) as well?

That'd probably take way more work however unfortunately.
Once thats possible, its definitely in the cards.

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