KoW - D.R.E.A.M.

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DRGNphrend
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Re: KoW - D.R.E.A.M.

Post by DRGNphrend »

DREAM HUD broke Glenmoril Witch coven dialog window. it is super zoomed in, taking up the whole screen and cannot be interacted with.
i am running DFU windows x64 0.7.146
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pango
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Re: KoW - D.R.E.A.M.

Post by pango »

Hi DRGNphrend!
DRGNphrend wrote: Wed Jun 26, 2019 1:43 am DREAM HUD broke Glenmoril Witch coven dialog window. it is super zoomed in, taking up the whole screen and cannot be interacted with.
Yes, next release should fix that:
witches coven.jpg
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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Next release will be epic :)
Cant wait for opening the paperdolls for modding, and the new light curves, mipmaps...

Ive experimented with the new roots, best result is a complete swap. I created some hanging moss files, but they need some more work, esp the correct size/aspect ratios, and colors... but it will be done.
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pango
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Re: KoW - D.R.E.A.M.

Post by pango »

Blends in much better already, thumbs up!
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Ferital
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Re: KoW - D.R.E.A.M.

Post by Ferital »

KoW, I've certainly missed something, but where did you get this incredible Akorithi sprite from?

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Hmm Ive typed "hanging moss png free" in google, set to images and browsed...

But these are rare :/ maybe 3 usable images...

I can send it to u if you want

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Ferital
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Re: KoW - D.R.E.A.M.

Post by Ferital »

I was not speaking about the hanging moss but about the sprite you used to replace queen Akorithi original one:

Image

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Lol Ive thought the Akorithi is the name of the moss.
I dont remember the source sry :/

Its one of few (maybe the only one left) sprites Ive changed/swapped completely.

The original was just hideous and she was light skinned so a big nonsense. Ive tryed many sprites and this one just fits!

I remember Ive used xWaifu upscaling on it and did some corections..

jedidia
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Re: KoW - D.R.E.A.M.

Post by jedidia »

KOW, I don't mean to diminish the superb effort you're doing, but I'm a bit afraid that too much reflections, bump mapping and whatnot might work against the charming painted look that DFU DREAMS has in many places right now. I'm not sure what your further priorities are, do you intend to preserve and deepen that aesthetic, or do you aim to make things look more "realistic"?

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

The aim of esthetics has not changed in between the versions. Wait and see for yourself, than the feedback would be very welcomed, possitive or negative.

I hope it will all be good... meaning the results, not the feedback... I welcome constructive criticism, its for a better of the project

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