KoW - D.R.E.A.M.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Thank you, I dont receive much posts like this, so I appreciate it. In glad u enjoy 😊

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

I can imagine recreating the weapons you hold in your hands, its a lots of work, but its doable and u see it a lot, so it will have quite a impact.
I know its been done with HD 1st person weapon models viewtopic.php?f=27&t=1612 but it doesnt look too proper IMO, because its not handpainted I guess, not sure, anyway..

Check the dagger, check the skull beneath the dagger, the glove, its all really nice!
AI works wonders on this stuff
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Adrinus
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Re: KoW - D.R.E.A.M.

Post by Adrinus »

Yeah, and it moves by the screen so fast, you won't notice any of the odd artifacts. Looks great anyhow though, even if you could!

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mtrredux
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Re: KoW - D.R.E.A.M.

Post by mtrredux »

Did i do something wrong or is not all the flats replaced yet?
Image

VS

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Yes u use more mods. VIO is overwriting Dream in that picture. There are no low res npcs or flats in Dream

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mtrredux
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Re: KoW - D.R.E.A.M.

Post by mtrredux »

King of Worms wrote: Sun Jul 28, 2019 4:28 am Yes u use more mods. VIO is overwriting Dream in that picture. There are no low res NPCs or flats in Dream
Ok...I guess I have to disable VIO then?...because I tried loading DREAM after VIO and then some the flats are giant-sized.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

yea vio changes size of some flats via xml files, I have no clue about compatibility but I guess its not that great in this case... OR MORE PRECISELY, VIO works great for you, but its not Highres so it looks strange compared to Dream sprites, thats it

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mtrredux
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Re: KoW - D.R.E.A.M.

Post by mtrredux »

King of Worms wrote: Sun Jul 28, 2019 7:14 am yea vio changes size of some flats via xml files, I have no clue about compatibility but I guess its not that great in this case... OR MORE PRECISELY, VIO works great for you, but its not Highres so it looks strange compared to Dream sprites, thats it
I will just remove VIO...these two mods are incompatible as far as I can tell and I like DREAM better.
Maybe in the future, these mods can become compatible?

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pango
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Re: KoW - D.R.E.A.M.

Post by pango »

mtrredux wrote: Sun Jul 28, 2019 8:04 am I will just remove VIO...these two mods are incompatible as far as I can tell and I like DREAM better.
Maybe in the future, these mods can become compatible?
They work as they should when VIO has higher priority than DREAM - COMMONERS.
It's just that DREAM does not upscale graphics: it provides upscaled graphics.

By the way this has already been discussed in VIO thread.
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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Thanks Pango :)

Anyway, Ive spend few hours on the dagger. This weapon has a lot of artifacts on it from a get go, that bluescreen effect on the outlines etc, so it took quite some time to get it anywhere near the results presented here.

I think its not a bad start, It will need more input to make all the animations look ok, and I think it has become a bit brighter than original, so I will need to check that and determine the adjustments.

But this is doable and I think it might look good...

To be able to create other variations of a weapons, I NEED a CONSOLE COMMAND where I can spawn all types of dagger variants

Like :
add dagger ebony
add dagger silver
add dagger ...

its not working now.

IDEAL THING WOULD BE A SAVE OR A TEST CHARACTER WITH ALL ITEMS PRESENT INGAME IN ITS INVENTORY
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