These effects were taxing to create... u need to make a new map manually for each frame.. and some mobs have 80 frames and multiple light sources at the same moment (staff glow, eyes, magic effect...). than u need to make the after effects and it ends up like this:
KoW - D.R.E.A.M.
- King of Worms
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Re: KoW - D.R.E.A.M.
Now the mobs with magic staffs have their lights turn on. And the spell effects as well - but those are hard to catch on screenshot
These effects were taxing to create... u need to make a new map manually for each frame.. and some mobs have 80 frames and multiple light sources at the same moment (staff glow, eyes, magic effect...). than u need to make the after effects and it ends up like this:
..
These effects were taxing to create... u need to make a new map manually for each frame.. and some mobs have 80 frames and multiple light sources at the same moment (staff glow, eyes, magic effect...). than u need to make the after effects and it ends up like this:
Spoiler!
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Re: KoW - D.R.E.A.M.
I just wanted to stop by and say thank you! i have been using your pack it really is a world of difference.
all these new things you are working on look amazing too!, the stock paperdolls stick out like a sore thumb i cant wait for the update.
all these new things you are working on look amazing too!, the stock paperdolls stick out like a sore thumb i cant wait for the update.
- The Marshall666
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Re: KoW - D.R.E.A.M.
Keep up the good work.
- King of Worms
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Re: KoW - D.R.E.A.M.
Thanks guys, I appreciate you dropping by
I will make a release during the following days most likely
Correction: Release is somewhere after the new version of DFU is deployed, should work in tandem
Anyway Im exporting the mod test packages now, it takes the whole day... than I need to create the DREAM packages for the 3 operating systems and make sure everything is included. Test it with new DFU version etc
I will make a release during the following days most likely
Correction: Release is somewhere after the new version of DFU is deployed, should work in tandem
Anyway Im exporting the mod test packages now, it takes the whole day... than I need to create the DREAM packages for the 3 operating systems and make sure everything is included. Test it with new DFU version etc
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- emmathepony
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Re: KoW - D.R.E.A.M.
Can't wait to begin a new playthrough with the new sprites!
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Re: KoW - D.R.E.A.M.
I don't want to rush you or anything, but is there any date you could name for a realease of new version of the mod? The new patch was just released and I can't wait to start a new playthrough
- King of Worms
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Re: KoW - D.R.E.A.M.
Hi, I will release it as soon as it is ready. No pressure
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Re: KoW - D.R.E.A.M.
That's exactly why I said I don't want to rush you . Anyway, I know lots of people have said this already but the work you've done is absolutely astonishing. Thank you!
- King of Worms
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Re: KoW - D.R.E.A.M.
Thank you, Im glad you enjoy
I hope Im able to release during the week.. It quite a process :X
I hope Im able to release during the week.. It quite a process :X
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Re: KoW - D.R.E.A.M.
I have one question regarding mod settings. I did everything according to the manual, but there is one additional game setting that is not mentioned in the mod manual. I'm talking about exterior light shadows. I assume it should be set to ON just like interior and dungeon light shadows right?