A curated forum for compatible and maintained mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
Problem is I cant really create a DFMOD, spend whole weekend on it, with a tragical results and Im beyond frustrated with this. This is by far not as easy as selecting textures and creating a mod from them.
So this is a official statement, if anyone wants 4.0, than I will send you the whole package divided into the 7 sections and you create a DFMOD for us to enjoy. Otherwise, this will never happen as Im officially retiring from any further attempts to do so for the sake of my own and Lacus sanity.
New Hoodies for everyone, thats 164 entries...
I want to make those 577 portraits look good somehow... tedious work. At the end of the day, I only used just a few HD portraits from Lhutojar, and made sure they really fit the game. And I adjusted many of the basic portraits as good as I can, smudging out the sharp color gradients manually. They look better now thats for sure. But its a brickloads of work tho.
Hoods.jpg (443.49 KiB) Viewed 5580 times
TFAC00I0.RCI_71-0.png (34.93 KiB) Viewed 5578 times
TFAC00I0.RCI_190-0.png (24.63 KiB) Viewed 5578 times
It's been too long since I've played the original and used the magic system, but was it possible to design spells that summoned certain monsters, like a spider or scorpion, or other? Maybe it was very rare, but in those cases the monster side/rear attack animations were used? I just don't remember.
And as was mentioned, using the skull or staff to summon.
But yeah, the only time I see side/rear/ or 3/4 perspective views of the sprites is either standing or walking around when I've had a high enough sneak skill that they don't notice me. (I actually managed to backstab a harpy the other night, woohoo!)