KoW - D.R.E.A.M.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Its because that setting looks better than maxed one

Check the 1st page here viewtopic.php?f=4&t=2817
There is also a ini tweak mentioned for increased outside shadows range to 150, which is IMO really beneficial

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Im uploading the RC6 version, so far for Windows, rest will follow ASAP.
I will put a small release notes here:

So... WHATS NEW?

CINEMATICS:
All ingame cinematics have been up-scalled or recreated and the original sound was cleaned.
Thanks to "Phredreeke" for upscaling the missing videos and Pango for cleaning the sound.
Ive made the two "dream" videos anew and added a music which is not used ingame.
All vids were remuxed with the new sound, and further tweaked...
This package is NOT included in the Linux version, because it doesnt work. The core change is required here.

SOUND:
Ive progressed on the tweaking of the sounds. What I like are some of the new footsteps, torch/fireplace sound, horse sounds, birds, and overall polish of all the existing sounds

COMMONERS:
All the commoners were made fresh new, using ESRGAN upscaling and further manual input.
Front facing detailed frames (2 for each NPC) have new faces drawn by Adrinus.

HANDHELD:
Yes, its finally here, the 1st person handheld weapons, all of them!
With hopefully all bugs smashed and a major optimalization pass already done.
This is a result of cooperation with Megaten, who created lots of weapons. Ive added their one sword type, all magic variants, staffs and bows plus some tweaks of colors/brightness, bug fixes and optimalizations

This section also includes new Horse sprites + Cart sprites (These both are ready to enhance the Roleplay and Realism mods "Advanced horseriding" feature, just install it) Also the 1st person Werewolf hands, Unarmed hands and legs attacks etc

HUD&MENU:
Some fixed typos, new beautiful loading screen donated by "AmmoniumDichromate"
Some color/brightness tweaks and general polish here and there.

MOBS:
New glowing eyes effects created for Giant bat, Spider, Gargoyle, Daedroth
Wraith & Ghosts glowing eyes placement was corrected and their color changed to blue
Frost/Fire Daedras and Fire Atrronach mobs are now emissive, you will see them glowing in the dark dungeons.
All the sprites were further polished, mostly correcting upscaling artifacts, holes etc
Corrected some texture attributes in Unity to utilize the compression better in case of emissive maps, reducing the system load

NPC:
Made some NPCs a bit better

PORTRAITS:
LOTS of progress and tweaking here, just working on making these all look as good as I can.
Thanks to "MasonFace" some of the portraits have been AI up-scalled.
In most cases, I manually tweaked those further.

MATERIALS & TEXTURES:
Ive spent quite a few weeks tuning the materials and textures further...
Lots of general polish towards the more natural and detailed look of the game.

PRESETS:
The mods which have settings are now supporting the preset exports.
So Ive created these exports for all the mods I RECOMMEND using (just those which have settings)
Install these presets and load em in the mod settings.

RESHADE:

Past months I was tweaking the custom reshade for the DREAM mod.
This Reshade preset is now bundled with the DREAM mod with additional info

Its very spartan and non intrusive while making the final picture more detailed, focused and clean.
Plus its very light on you HW.

1) It sharpens the textures and sprites, using Adaptive Sharpen + Clarity
2) Uses SMAA antialiasing, which is superior to the game AA. (Dont use ingame AA in the "postprocessing" mod)
3) Adds a high quality halo to the sun (Dont use Flare in the "Enahnced Sky" mod)
4) Injects very subtle brightness bleeding effect tweaked to appear only at the sun borders and
similar areas. This creates a more graphicaly advanced and moody lightning in many circumstances.


CONCLUSION:
DREAM will look, sound and perform better, its a more complete and mature evolution of RC5.
Last missing piece is Paperdoll, and thats still in works, ETA is 2020...

DOWNLOAD:
https://www.nexusmods.com/daggerfalluni ... ?tab=files
Last edited by King of Worms on Mon Oct 28, 2019 10:27 pm, edited 4 times in total.

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Leeux
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Re: KoW - D.R.E.A.M.

Post by Leeux »

This is amazing, KoW! I cannot wait until I finish my work day to download and install :)

Thank you and your contributors so much for all your hard work!

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

:) Its processing after the upload to Nexus, no idea how long it will take, hopefully not much. Will update the download link asap

The depth of this scene is quite amazing, main city with its walls, other smaller village down the hill, the forests, whole bay, distant terrain far away... Plus facing the other direction one moment later
Spoiler!
DaggerfallUnity 2019-10-28 08-39-08.jpg
DaggerfallUnity 2019-10-28 08-39-08.jpg (559.86 KiB) Viewed 1082 times
DaggerfallUnity 2019-10-28 08-42-42.jpg
DaggerfallUnity 2019-10-28 08-42-42.jpg (381.9 KiB) Viewed 1079 times

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

And one dark alley :)
Spoiler!
DaggerfallUnity 2019-10-28 09-04-41.jpg
DaggerfallUnity 2019-10-28 09-04-41.jpg (552.5 KiB) Viewed 1073 times

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Example of the subtle halo around sun and the brightness bleeding on the horizont OFF/ON
Spoiler!
RTX OFF.jpg
RTX OFF.jpg (247.44 KiB) Viewed 1040 times
RTX ON.jpg
RTX ON.jpg (277.46 KiB) Viewed 1040 times

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Hazelnut
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Re: KoW - D.R.E.A.M.

Post by Hazelnut »

What game are these from KoW?

:lol:


Seriously lovely pics man! :shock:
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Thanks mate, this version took a while to release ;)

jimfcarroll
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Re: KoW - D.R.E.A.M.

Post by jimfcarroll »

I'm just checking to make sure what I'm seeing was intentional with RC6.

This is with RC5:
Screenshot.jpg
Screenshot.jpg (482.23 KiB) Viewed 977 times
This is with RC6:
Screenshot.jpg
Screenshot.jpg (542.17 KiB) Viewed 977 times

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Adrinus
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Re: KoW - D.R.E.A.M.

Post by Adrinus »

jimfcarroll wrote: Tue Oct 29, 2019 9:37 am I'm just checking to make sure what I'm seeing was intentional with RC6.

This is with RC5:

Screenshot.jpg

This is with RC6:

Screenshot.jpg
You got Climate set for the dungeon textures? That'd be my first guess: that setting might not be: "Climate".

Edit: on second look it's like you have a bright light-source. because the ambient light is caused by "warm" torches.

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