KoW - D.R.E.A.M.
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: KoW - D.R.E.A.M.
Its because that setting looks better than maxed one
Check the 1st page here viewtopic.php?f=4&t=2817
There is also a ini tweak mentioned for increased outside shadows range to 150, which is IMO really beneficial
Check the 1st page here viewtopic.php?f=4&t=2817
There is also a ini tweak mentioned for increased outside shadows range to 150, which is IMO really beneficial
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
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DISCORD: king_of_worms_cz
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DISCORD: king_of_worms_cz
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: KoW - D.R.E.A.M.
Im uploading the RC6 version, so far for Windows, rest will follow ASAP.
I will put a small release notes here:
So... WHATS NEW?
CINEMATICS:
All ingame cinematics have been up-scalled or recreated and the original sound was cleaned.
Thanks to "Phredreeke" for upscaling the missing videos and Pango for cleaning the sound.
Ive made the two "dream" videos anew and added a music which is not used ingame.
All vids were remuxed with the new sound, and further tweaked...
This package is NOT included in the Linux version, because it doesnt work. The core change is required here.
SOUND:
Ive progressed on the tweaking of the sounds. What I like are some of the new footsteps, torch/fireplace sound, horse sounds, birds, and overall polish of all the existing sounds
COMMONERS:
All the commoners were made fresh new, using ESRGAN upscaling and further manual input.
Front facing detailed frames (2 for each NPC) have new faces drawn by Adrinus.
HANDHELD:
Yes, its finally here, the 1st person handheld weapons, all of them!
With hopefully all bugs smashed and a major optimalization pass already done.
This is a result of cooperation with Megaten, who created lots of weapons. Ive added their one sword type, all magic variants, staffs and bows plus some tweaks of colors/brightness, bug fixes and optimalizations
This section also includes new Horse sprites + Cart sprites (These both are ready to enhance the Roleplay and Realism mods "Advanced horseriding" feature, just install it) Also the 1st person Werewolf hands, Unarmed hands and legs attacks etc
HUD&MENU:
Some fixed typos, new beautiful loading screen donated by "AmmoniumDichromate"
Some color/brightness tweaks and general polish here and there.
MOBS:
New glowing eyes effects created for Giant bat, Spider, Gargoyle, Daedroth
Wraith & Ghosts glowing eyes placement was corrected and their color changed to blue
Frost/Fire Daedras and Fire Atrronach mobs are now emissive, you will see them glowing in the dark dungeons.
All the sprites were further polished, mostly correcting upscaling artifacts, holes etc
Corrected some texture attributes in Unity to utilize the compression better in case of emissive maps, reducing the system load
NPC:
Made some NPCs a bit better
PORTRAITS:
LOTS of progress and tweaking here, just working on making these all look as good as I can.
Thanks to "MasonFace" some of the portraits have been AI up-scalled.
In most cases, I manually tweaked those further.
MATERIALS & TEXTURES:
Ive spent quite a few weeks tuning the materials and textures further...
Lots of general polish towards the more natural and detailed look of the game.
PRESETS:
The mods which have settings are now supporting the preset exports.
So Ive created these exports for all the mods I RECOMMEND using (just those which have settings)
Install these presets and load em in the mod settings.
RESHADE:
Past months I was tweaking the custom reshade for the DREAM mod.
This Reshade preset is now bundled with the DREAM mod with additional info
Its very spartan and non intrusive while making the final picture more detailed, focused and clean.
Plus its very light on you HW.
1) It sharpens the textures and sprites, using Adaptive Sharpen + Clarity
2) Uses SMAA antialiasing, which is superior to the game AA. (Dont use ingame AA in the "postprocessing" mod)
3) Adds a high quality halo to the sun (Dont use Flare in the "Enahnced Sky" mod)
4) Injects very subtle brightness bleeding effect tweaked to appear only at the sun borders and
similar areas. This creates a more graphicaly advanced and moody lightning in many circumstances.
CONCLUSION:
DREAM will look, sound and perform better, its a more complete and mature evolution of RC5.
Last missing piece is Paperdoll, and thats still in works, ETA is 2020...
DOWNLOAD:
https://www.nexusmods.com/daggerfalluni ... ?tab=files
I will put a small release notes here:
So... WHATS NEW?
CINEMATICS:
All ingame cinematics have been up-scalled or recreated and the original sound was cleaned.
Thanks to "Phredreeke" for upscaling the missing videos and Pango for cleaning the sound.
Ive made the two "dream" videos anew and added a music which is not used ingame.
All vids were remuxed with the new sound, and further tweaked...
This package is NOT included in the Linux version, because it doesnt work. The core change is required here.
SOUND:
Ive progressed on the tweaking of the sounds. What I like are some of the new footsteps, torch/fireplace sound, horse sounds, birds, and overall polish of all the existing sounds
COMMONERS:
All the commoners were made fresh new, using ESRGAN upscaling and further manual input.
Front facing detailed frames (2 for each NPC) have new faces drawn by Adrinus.
HANDHELD:
Yes, its finally here, the 1st person handheld weapons, all of them!
With hopefully all bugs smashed and a major optimalization pass already done.
This is a result of cooperation with Megaten, who created lots of weapons. Ive added their one sword type, all magic variants, staffs and bows plus some tweaks of colors/brightness, bug fixes and optimalizations
This section also includes new Horse sprites + Cart sprites (These both are ready to enhance the Roleplay and Realism mods "Advanced horseriding" feature, just install it) Also the 1st person Werewolf hands, Unarmed hands and legs attacks etc
HUD&MENU:
Some fixed typos, new beautiful loading screen donated by "AmmoniumDichromate"
Some color/brightness tweaks and general polish here and there.
MOBS:
New glowing eyes effects created for Giant bat, Spider, Gargoyle, Daedroth
Wraith & Ghosts glowing eyes placement was corrected and their color changed to blue
Frost/Fire Daedras and Fire Atrronach mobs are now emissive, you will see them glowing in the dark dungeons.
All the sprites were further polished, mostly correcting upscaling artifacts, holes etc
Corrected some texture attributes in Unity to utilize the compression better in case of emissive maps, reducing the system load
NPC:
Made some NPCs a bit better
PORTRAITS:
LOTS of progress and tweaking here, just working on making these all look as good as I can.
Thanks to "MasonFace" some of the portraits have been AI up-scalled.
In most cases, I manually tweaked those further.
MATERIALS & TEXTURES:
Ive spent quite a few weeks tuning the materials and textures further...
Lots of general polish towards the more natural and detailed look of the game.
PRESETS:
The mods which have settings are now supporting the preset exports.
So Ive created these exports for all the mods I RECOMMEND using (just those which have settings)
Install these presets and load em in the mod settings.
RESHADE:
Past months I was tweaking the custom reshade for the DREAM mod.
This Reshade preset is now bundled with the DREAM mod with additional info
Its very spartan and non intrusive while making the final picture more detailed, focused and clean.
Plus its very light on you HW.
1) It sharpens the textures and sprites, using Adaptive Sharpen + Clarity
2) Uses SMAA antialiasing, which is superior to the game AA. (Dont use ingame AA in the "postprocessing" mod)
3) Adds a high quality halo to the sun (Dont use Flare in the "Enahnced Sky" mod)
4) Injects very subtle brightness bleeding effect tweaked to appear only at the sun borders and
similar areas. This creates a more graphicaly advanced and moody lightning in many circumstances.
CONCLUSION:
DREAM will look, sound and perform better, its a more complete and mature evolution of RC5.
Last missing piece is Paperdoll, and thats still in works, ETA is 2020...
DOWNLOAD:
https://www.nexusmods.com/daggerfalluni ... ?tab=files
Last edited by King of Worms on Mon Oct 28, 2019 10:27 pm, edited 4 times in total.
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
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DISCORD: king_of_worms_cz
- Leeux
- Posts: 52
- Joined: Thu Sep 26, 2019 2:05 am
Re: KoW - D.R.E.A.M.
This is amazing, KoW! I cannot wait until I finish my work day to download and install
Thank you and your contributors so much for all your hard work!
Thank you and your contributors so much for all your hard work!
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: KoW - D.R.E.A.M.
Its processing after the upload to Nexus, no idea how long it will take, hopefully not much. Will update the download link asap
The depth of this scene is quite amazing, main city with its walls, other smaller village down the hill, the forests, whole bay, distant terrain far away... Plus facing the other direction one moment later
The depth of this scene is quite amazing, main city with its walls, other smaller village down the hill, the forests, whole bay, distant terrain far away... Plus facing the other direction one moment later
Spoiler!
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- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: KoW - D.R.E.A.M.
And one dark alley
Spoiler!
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- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: KoW - D.R.E.A.M.
Example of the subtle halo around sun and the brightness bleeding on the horizont OFF/ON
Spoiler!
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
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- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
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Re: KoW - D.R.E.A.M.
What game are these from KoW?
Seriously lovely pics man!
Seriously lovely pics man!
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: KoW - D.R.E.A.M.
Thanks mate, this version took a while to release
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- Posts: 102
- Joined: Tue Feb 12, 2019 12:55 am
Re: KoW - D.R.E.A.M.
I'm just checking to make sure what I'm seeing was intentional with RC6.
This is with RC5:
This is with RC6:
This is with RC5:
This is with RC6:
- Adrinus
- Posts: 289
- Joined: Mon Oct 01, 2018 2:28 am
Re: KoW - D.R.E.A.M.
You got Climate set for the dungeon textures? That'd be my first guess: that setting might not be: "Climate".jimfcarroll wrote: ↑Tue Oct 29, 2019 9:37 am I'm just checking to make sure what I'm seeing was intentional with RC6.
This is with RC5:
Screenshot.jpg
This is with RC6:
Screenshot.jpg
Edit: on second look it's like you have a bright light-source. because the ambient light is caused by "warm" torches.