KoW - D.R.E.A.M.
- King of Worms
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Re: KoW - D.R.E.A.M.
Theres no such setting, you mistake it with something else.)
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Re: KoW - D.R.E.A.M.
I'm talking about this https://imgur.com/a/9H5lMPV
- King of Worms
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Re: KoW - D.R.E.A.M.
Ok. Well set it as u feel like Its a setting which was not there in a time I wrote the manual I guess... its evolving fast. My settings prefer quality, so indeed I would suggest turning it ON. Thanks for info about it.
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- King of Worms
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Re: KoW - D.R.E.A.M.
Uploading 2020 r2 to nexus... will be up in few hours.
The release is fat and a bit overwhelming to me, so I just pray it works... but thats how it always was, and usually it ended up well.
2020/R2 Release notes:
The release is fat and a bit overwhelming to me, so I just pray it works... but thats how it always was, and usually it ended up well.
2020/R2 Release notes:
Spoiler!
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- BadLuckBurt
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Re: KoW - D.R.E.A.M.
Congratulations I know it's been a rough ride but you did an awesome job!King of Worms wrote: ↑Sat Apr 11, 2020 4:54 pm Uploading 2020 r2 to nexus... will be up in few hours.
The release is fat and a bit overwhelming to me, so I just pray it works... but thats how it always was, and usually it ended up well.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
- King of Worms
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Re: KoW - D.R.E.A.M.
Thank you mate and thanks for the help! (and Hazelnut, Lacus, MasonFace....)
It for sure gave me a kick to push thru the demanding parts.
I know there will be one more release, there are still some things I have not included or stuff I want to work on.
I also already know, that next DFU release will mess up the weapon placements in female hands etc..
I think I gave the DREAM what I was able to for now, the finalization was a bit of struggle, so I need to clean my head a bit and get some new inspiration - therefore I really hope 2020/r2 will "just work" without any major issues.
Than I might move on to decorating some interiors, I want to do the temples etc..
Anyway...
DREAM 2020-R2 version for windows is already up, other systems will follow soon
https://www.nexusmods.com/daggerfalluni ... ?tab=files
It for sure gave me a kick to push thru the demanding parts.
I know there will be one more release, there are still some things I have not included or stuff I want to work on.
I also already know, that next DFU release will mess up the weapon placements in female hands etc..
I think I gave the DREAM what I was able to for now, the finalization was a bit of struggle, so I need to clean my head a bit and get some new inspiration - therefore I really hope 2020/r2 will "just work" without any major issues.
Than I might move on to decorating some interiors, I want to do the temples etc..
Anyway...
DREAM 2020-R2 version for windows is already up, other systems will follow soon
https://www.nexusmods.com/daggerfalluni ... ?tab=files
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- emmathepony
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Re: KoW - D.R.E.A.M.
You have no idea how long, in years, I've waited for an update like this to happen!!!!!!!
- King of Worms
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Re: KoW - D.R.E.A.M.
Haha, its nice to see ppl being enthusiastic about it, thank youemmathepony wrote: ↑Sun Apr 12, 2020 4:03 am You have no idea how long, in years, I've waited for an update like this to happen!!!!!!!
Well as soon as Ive uploaded Ive found the issue as the dungeon exits reverted to vanilla... so there will be a hotfix released today if I find the cause of it.
If anyone can confirm this issue, Id appreciate it, thanks!
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- pango
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Re: KoW - D.R.E.A.M.
Dungeon exits seems to work fine in general me, using the Linux version, but not with your save. It seems the Vlarcke Tombs problem got worse
[Testing some more...] I think I'll take back the idea of the problem being character-related, it seems to happen with cemeteries only, but not "real" dungeons.
I tried with 0.10.14, with 0.10.1, and it didn't work either. Could it be we missed something that obvious for so long?
On a totally different topic, chain armor looks a bit weird. Looks like the AI upscale didn't really pick it's supposed to be a mesh...
[Testing some more...] I think I'll take back the idea of the problem being character-related, it seems to happen with cemeteries only, but not "real" dungeons.
I tried with 0.10.14, with 0.10.1, and it didn't work either. Could it be we missed something that obvious for so long?
On a totally different topic, chain armor looks a bit weird. Looks like the AI upscale didn't really pick it's supposed to be a mesh...
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When a measure becomes a target, it ceases to be a good measure.
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- King of Worms
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Re: KoW - D.R.E.A.M.
Hmm, so you have the day/night versions working in Linux with the latest version? Because for me, on windows, it reverted to vanillapango wrote: ↑Sun Apr 12, 2020 8:38 am Dungeon exits seems to work fine in general me, using the Linux version, but not with your save. It seems the Vlarcke Tombs problem got worse
By the way, I think I'll take back the idea of the problem being character-related, it seems to happen with cemeteries only, but not "real" dungeons.
Chain armor looks a bit weird. Looks like the AI upscale didn't really pick it's supposed to be a mesh...
But Ive found out why I guess - its because I have not included the 095 base material. I thought the 095_day and 095_night materials which Lacus gave me, are enough. So I made a 400kb dfmod with just the 095 base material, load it be4 rest of DREAM packages and now it seems to work...
Deffo need more testing of this :X I had the same issue at cemeteries yesterday... not really sure we missed it the whole time tho, its confusing
The chain material is a story on its own...
No current upscale algo can deal with that material - at least in my hands. I did my absolute best there and it went way beyond the basic AI upscale. Yes, it looks a bit strange at 1st, but u get used to it And its the worse armor in the game, so its more acceptable that you look like a nut in it Id say. When you step up a bit and combine it with few leather parts, or some clothing, it looks actually good. I quite like how the better armor you get, the better you look. But if you play a character who can only use chain, Id say invest in some clothing
On the brighter side, the vanilla was inconsistent in a sense, that the armors had transparency for some races/genders and no transparency for others, it was quite a mess, so now every chain armor has transparency and you can see whats beneath it.
The only way to make chain armor look actually good, it to completely remake it by hand. I might do it at some point, but it was beyond the alpha version of the Paperdoll. I had to draw a line somewhere, and release it. You can spend your lifetime on the paperdoll project..
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