KoW - D.R.E.A.M.
- King of Worms
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Re: KoW - D.R.E.A.M.
Progress on some faces
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- Azteca
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Re: KoW - D.R.E.A.M.
Whoa!
Is this using a face GAN?
Is this using a face GAN?
- King of Worms
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Re: KoW - D.R.E.A.M.
Photoshop
Redguard females..
Redguard females..
Spoiler!
Last edited by King of Worms on Sun Mar 15, 2020 9:57 pm, edited 1 time in total.
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- MrFlibble
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Re: KoW - D.R.E.A.M.
Some of these faces give me an uncanny valley feel.
And also the contrast between high-detailed face features that you added and the stuff processed by xBRZ is very strong, especially on the female elves' ears in the pic above. The resulting art style is rather odd to me. I understand this is WIP though, here's hoping that the final images will have every detail refined.
And also the contrast between high-detailed face features that you added and the stuff processed by xBRZ is very strong, especially on the female elves' ears in the pic above. The resulting art style is rather odd to me. I understand this is WIP though, here's hoping that the final images will have every detail refined.
- King of Worms
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Re: KoW - D.R.E.A.M.
Thanks, indeed
Thanks for the feedback! Well I do what Im able to.. but I will consider what u said.
But I like the style, I love the mix between naive hairs and realistic faces. The hairs are beyond the xBRZ - Ive redrawn em.. Yes I will work on em more, but this the style Im heading forward and the finals will not be too much different.
Anyway, to give myself break from heads, Im back at clothing. Ive created all color variants for a lots of items which were previously only one color variant. It will add a lot of new variants to pimp up the paperdoll to the players liking
So far Im at the female clothes, so Ive made variants for all the bras, and its really beneficial!
Lots of tweaking in the clothes section...
Current version log is here:
And some recoloring action:
Thanks for the feedback! Well I do what Im able to.. but I will consider what u said.
But I like the style, I love the mix between naive hairs and realistic faces. The hairs are beyond the xBRZ - Ive redrawn em.. Yes I will work on em more, but this the style Im heading forward and the finals will not be too much different.
Anyway, to give myself break from heads, Im back at clothing. Ive created all color variants for a lots of items which were previously only one color variant. It will add a lot of new variants to pimp up the paperdoll to the players liking
So far Im at the female clothes, so Ive made variants for all the bras, and its really beneficial!
Lots of tweaking in the clothes section...
Current version log is here:
Spoiler!
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- King of Worms
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Re: KoW - D.R.E.A.M.
So Ive finished up the new color variants and Im super excited about the new possibilities.
What is new color variant?
In Vanilla many clothing pieces use only one color - example: Brown boots, trousers, bras, clothing in general. But DFU already supports more color variants per default. So Ive decided to make all 10 color variants for such a items. One of these colors is ALWAYS same as default version, so the original art is ALL still in the game, but now just as a one variant of many
This technically speaking added 1400 files of new variants of clothing
At the end of the day, it now provides much wider possibilities to customize the avatar
Here are the new variants at screenshot - 10 base color setups, blue, red, green etc.
Imagine how many new variants this brings, when you start to combine colors, armors etc, its 1000s of total variants
This was not possible before..
What is new color variant?
In Vanilla many clothing pieces use only one color - example: Brown boots, trousers, bras, clothing in general. But DFU already supports more color variants per default. So Ive decided to make all 10 color variants for such a items. One of these colors is ALWAYS same as default version, so the original art is ALL still in the game, but now just as a one variant of many
This technically speaking added 1400 files of new variants of clothing
At the end of the day, it now provides much wider possibilities to customize the avatar
Here are the new variants at screenshot - 10 base color setups, blue, red, green etc.
Imagine how many new variants this brings, when you start to combine colors, armors etc, its 1000s of total variants
This was not possible before..
Spoiler!
Last edited by King of Worms on Sun Mar 15, 2020 9:56 pm, edited 2 times in total.
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- King of Worms
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Re: KoW - D.R.E.A.M.
Ive made new background for High Elf
Its more color neutral, and Ive matched the light source with the shading of the armor parts.
I might redo some more, for them to better match the new paperdoll system.
Its more color neutral, and Ive matched the light source with the shading of the armor parts.
I might redo some more, for them to better match the new paperdoll system.
Spoiler!
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- King of Worms
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Re: KoW - D.R.E.A.M.
I have fitted all weapons to the character hands more precisely using 560 XML files.
But Ive noticed that while the set 234 is used, 233 is not used in the game at all (or the other way around)
Can someone confirm?
But Ive noticed that while the set 234 is used, 233 is not used in the game at all (or the other way around)
Can someone confirm?
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- Hazelnut
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Re: KoW - D.R.E.A.M.
I can confirm that archive 233 isn't referenced in the item templates so isn't used from what I know.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods