KoW - D.R.E.A.M.
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: KoW - D.R.E.A.M.
Anoteher type of sewers
Spoiler!
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: KoW - D.R.E.A.M.
In last few days Ive completely remade 90% of the normal maps (yea all 1000 ) and corrected one common error on those.
They were all coded with DirectX previously, and now they are OpenGl.
Unity uses OpenGL and the DX usage was a bad decission Ive made in the past...
Result is that now the normal maps are aligned correctly to the base texture, as they were inverted before.
Therefore the materials look much more natural, defined and make better sense overaly.
Another result is, that this round Ive made the normals look better and more coherent, because Ive learned in the 1st round.
And 3rd thing is, that Ive been updating the base textures during all the time, so now, when Ive created the normals from the updated base, the normal maps have all the new details Ive added to the base textures, and it creates nice effect (ex. previously some house interior walls looked too clean, Ive added some dirt on them, and now the dirt is in the normals as well... creating more varied and rugged look)
As normal maps basically determine how the material will look at the end of the day, the changes Ive made are quite noticeable all around the map. Visually its a GREAT jump ahead and the HW requirements have not chaged at all.
So Im glad I endured! And that I was able to somehow get back up to speed with materials creation, the rehaul will be quite substantional
Some interiors
They were all coded with DirectX previously, and now they are OpenGl.
Unity uses OpenGL and the DX usage was a bad decission Ive made in the past...
Result is that now the normal maps are aligned correctly to the base texture, as they were inverted before.
Therefore the materials look much more natural, defined and make better sense overaly.
Another result is, that this round Ive made the normals look better and more coherent, because Ive learned in the 1st round.
And 3rd thing is, that Ive been updating the base textures during all the time, so now, when Ive created the normals from the updated base, the normal maps have all the new details Ive added to the base textures, and it creates nice effect (ex. previously some house interior walls looked too clean, Ive added some dirt on them, and now the dirt is in the normals as well... creating more varied and rugged look)
As normal maps basically determine how the material will look at the end of the day, the changes Ive made are quite noticeable all around the map. Visually its a GREAT jump ahead and the HW requirements have not chaged at all.
So Im glad I endured! And that I was able to somehow get back up to speed with materials creation, the rehaul will be quite substantional
Some interiors
Spoiler!
Last edited by King of Worms on Tue Jun 25, 2019 6:00 pm, edited 1 time in total.
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: KoW - D.R.E.A.M.
... When you think that a mod is already top notch, and then it gets better
Thank you so much for all your hard work!
Thank you so much for all your hard work!
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: KoW - D.R.E.A.M.
Haha thank you, my pleasure .)
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: KoW - D.R.E.A.M.
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: KoW - D.R.E.A.M.
Lysandus tomb + dungeon
Spoiler!
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Baler
- Posts: 225
- Joined: Thu May 23, 2019 1:39 am
- Location: Earth
Re: KoW - D.R.E.A.M.
Those red stain glass windows are eye catching. Nice work
Hidden Gem Mods - Enhanced Sky - Forgotten Quest Pack
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: KoW - D.R.E.A.M.
Yup. Not creepy at all.
I've been contemplating that vine/root (213_8-0.png and friends) for a while, it looks a bit bare now compared to the rest, it could probably use some love...
But I'm not sure what needs to be done: details, color,...
Had AI upscaling anything to suggest?
I've been contemplating that vine/root (213_8-0.png and friends) for a while, it looks a bit bare now compared to the rest, it could probably use some love...
But I'm not sure what needs to be done: details, color,...
Had AI upscaling anything to suggest?
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: KoW - D.R.E.A.M.
True, the roots look out of place now, thanks for suggestion, I will try to make em better!
Not sure about AI in this case, will try tho
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
-
- Posts: 7
- Joined: Tue May 07, 2019 12:53 am
Re: KoW - D.R.E.A.M.
these new normal maps are looking gorgeous. Everything looks so polished and refined, i especially like the house interiors.