Its funny that whenever you think something will be easy and fast, and than you actually start doing it, you learn its not the case
I wanted to create a emission maps for a rats eyes for a long time. This mob with huge red eyes asks for it IMO
Ok
Than you realize, Bethesda hinted at the glowing eyes, but forgot that those should be visible even at the parts of the model, which are in shadow, so it ended like this:
- 255_5-3.png (338.89 KiB) Viewed 1401 times
And you cant just make one eye glowing. Plus you cant just draw the eye on a black emission map and hope it will fit...
So you end up creating those eyes on all the front facing frames :X
And you get something like this, makes more sense, right?
Notice the corrected upscaling artefact at the front leg
- 255_5-3 corrected.png (332.13 KiB) Viewed 1401 times
From this, you can finally create a emission map:
- 255_5-3_Emission.png (12.25 KiB) Viewed 1401 times
One single mob like this took me 3+ hours to do... but I do not complain.
I was just surprised at the problems I encountered .)
Plus there should be additional pass on the freshly created emission maps, which would make the eye outline somehow smoother and radiating a bit around...