Page 105 of 248

Re: KoW - D.R.E.A.M.

Posted: Sun Aug 25, 2019 3:08 pm
by MasonFace
King of Worms wrote: Sun Aug 25, 2019 11:47 am I will use some on the portraits if you dont mind MasonFace, thank you :)
Go for it!

Re: KoW - D.R.E.A.M.

Posted: Sun Aug 25, 2019 6:52 pm
by Adrinus
Busy Busy I've been...
Spoiler!
Image

Re: KoW - D.R.E.A.M.

Posted: Sun Aug 25, 2019 7:03 pm
by King of Worms
Perfect, I cant wait for the commoners to be completed with this update! Thanks a lot for working on it ;)

Btw I just found out the chain and leather armor colors are not consistent with the vanilla, Ive noticed that the leather boots seem different some pages back.

EDIT: seems this happens on the female only, leather boots on male look as they should :lol:
Heres the comparison screen

Re: KoW - D.R.E.A.M.

Posted: Sun Aug 25, 2019 7:30 pm
by Adrinus
This only happens on female body type for 247 armors. For some reason when I export the graphics with TheLacus's script it seems to take "Steel" as the base color that it modulates.

Edit: I've messaged TheLacus about it.

Re: KoW - D.R.E.A.M.

Posted: Sun Aug 25, 2019 7:43 pm
by TheLacus
I don't understand what is the issue in the screenshot, as i already explained Chain and Silver don't have a different color. Can you tell me what do you expect to happen and what happens instead?

Re: KoW - D.R.E.A.M.

Posted: Sun Aug 25, 2019 7:50 pm
by Adrinus
I expect the armors to have the same color scheme as the other texture archives.

What I get is high-contrast versions of all of those armors, as though "Steel" was the base material, rather than chain.

Edit: is there a way to export the default XML files for the offsets for textures?

Re: KoW - D.R.E.A.M.

Posted: Mon Aug 26, 2019 1:18 am
by Adrinus
New post so this doesn't slip through the cracks:

I've manually done the offsets for the weapons for female models.
https://www.mediafire.com/file/965nxivr ... 34.7z/file

And here's the offsets for the Helmets for females using texture pack 247: https://www.mediafire.com/file/dhwasqt3 ... ts.7z/file

Also, here's the tanto files that were missing:
http://www.mediafire.com/file/5hs1jrsua ... s.zip/file

Fun fact I realized only on the last 5 items I was working on: If you edit the offset, save it, then unequip and re-equip the item: presto, new offsets in place. Man that would have saved me some time...

Re: KoW - D.R.E.A.M.

Posted: Mon Aug 26, 2019 4:17 am
by hokujin
Kinda off topic question but Adrinus posted about a texture exporter script a long while ago. I'm wondering if anyone has a dump of vanilla textures for armors and all their dyes.

Re: KoW - D.R.E.A.M.

Posted: Mon Aug 26, 2019 6:48 am
by King of Worms
TheLacus wrote: Sun Aug 25, 2019 7:43 pm I don't understand what is the issue in the screenshot, as i already explained Chain and Silver don't have a different color. Can you tell me what do you expect to happen and what happens instead?
Lacus :)

The picture.. look at the right one, look at the legs. Thats what we expect. Because thats vanilla.

Than look on left picture. Thats what is wrong.

Armor has some dark spots on it. Dont tell me u dont see it mate ,)

Re: KoW - D.R.E.A.M.

Posted: Mon Aug 26, 2019 6:54 am
by King of Worms
Adrinus wrote: Mon Aug 26, 2019 1:18 am New post so this doesn't slip through the cracks:

I've manually done the offsets for the weapons for female models.
https://www.mediafire.com/file/965nxivr ... 34.7z/file

And here's the offsets for the Helmets for females using texture pack 247: https://www.mediafire.com/file/dhwasqt3 ... ts.7z/file

Also, here's the tanto files that were missing:
http://www.mediafire.com/file/5hs1jrsua ... s.zip/file

Fun fact I realized only on the last 5 items I was working on: If you edit the offset, save it, then unequip and re-equip the item: presto, new offsets in place. Man that would have saved me some time...
Cant wait to test it out.

The helmet offsets will help a lot I guess. Thats the most visible bug to me.