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Re: KoW - D.R.E.A.M.

Posted: Mon Aug 26, 2019 11:24 am
by TheLacus
King of Worms wrote:
Mon Aug 26, 2019 6:48 am
TheLacus wrote:
Sun Aug 25, 2019 7:43 pm
I don't understand what is the issue in the screenshot, as i already explained Chain and Silver don't have a different color. Can you tell me what do you expect to happen and what happens instead?
Lacus :)

The picture.. look at the right one, look at the legs. Thats what we expect. Because thats vanilla.

Than look on left picture. Thats what is wrong.

Armor has some dark spots on it. Dont tell me u dont see it mate ,)
The picture is a comparison of classic and upscaled. The darks spots are shadows, which are also present in the original texture. For all i know, the heavier contrast is due to upscale.

Please confirm that there is a difference between the image seen in game and the exported texture, before you apply any processing with an image editor. The exporter script relies on the very same API used by the game. Thank you.

Re: KoW - D.R.E.A.M.

Posted: Mon Aug 26, 2019 12:24 pm
by Adrinus
hokujin wrote:
Mon Aug 26, 2019 4:17 am
Kinda off topic question but Adrinus posted about a texture exporter script a long while ago. I'm wondering if anyone has a dump of vanilla textures for armors and all their dyes.
viewtopic.php?f=27&t=1168&start=940#p28880

Also, here's just the files:

https://www.mediafire.com/file/vynpclc9 ... s.zip/file

Re: KoW - D.R.E.A.M.

Posted: Mon Aug 26, 2019 12:31 pm
by Adrinus
TheLacus wrote:
Mon Aug 26, 2019 11:24 am
The picture is a comparison of classic and upscaled. The darks spots are shadows, which are also present in the original texture. For all i know, the heavier contrast is due to upscale.

Please confirm that there is a difference between the image seen in game and the exported texture, before you apply any processing with an image editor. The exporter script relies on the very same API used by the game. Thank you.
Here ya go buddy. I dunno why it was hard to believe: we wouldn't lie to you.

Image


Look at 247_4-0.png, compare it with 245_4-0.png. 245 has normal colors. 247, unlike any other set of armor, is a "high contrast" looking version, quite alot like the default for steel.

(Sorry, Spoiler tags weren't working?)

Re: KoW - D.R.E.A.M.

Posted: Mon Aug 26, 2019 12:38 pm
by Adrinus
King of Worms wrote:
Mon Aug 26, 2019 6:54 am
Cant wait to test it out.

The helmet offsets will help a lot I guess. Thats the most visible bug to me.
I figure I oughtta share. I made a save with all varieties of weapons, and helmets (not materials, just shapes)

https://www.mediafire.com/file/qo9cqafh ... E7.7z/file

Re: KoW - D.R.E.A.M.

Posted: Mon Aug 26, 2019 12:56 pm
by TheLacus
Adrinus wrote:
Mon Aug 26, 2019 12:31 pm
TheLacus wrote:
Mon Aug 26, 2019 11:24 am
The picture is a comparison of classic and upscaled. The darks spots are shadows, which are also present in the original texture. For all i know, the heavier contrast is due to upscale.

Please confirm that there is a difference between the image seen in game and the exported texture, before you apply any processing with an image editor. The exporter script relies on the very same API used by the game. Thank you.
Here ya go buddy. I dunno why it was hard to believe: we wouldn't lie to you.

Image


Look at 247_4-0.png, compare it with 245_4-0.png. 245 has normal colors. 247, unlike any other set of armor, is a "high contrast" looking version, quite alot like the default for steel.

(Sorry, Spoiler tags weren't working?)
I don't think you are lying but i can't reproduce the issue you are describing. 245 and 247 look the same to me, beside the different shape :?

Re: KoW - D.R.E.A.M.

Posted: Mon Aug 26, 2019 1:13 pm
by Adrinus
TheLacus wrote:
Mon Aug 26, 2019 12:56 pm
I don't think you are lying but i can't reproduce the issue you are describing. 245 and 247 look the same to me, beside the different shape :?
Well, I suck. I had been using an older version of the texture exporter script, I got the newest one, and now it works fine... Man, I feel dumb for not thinking to look for updates...

On the bright side I can fix the elven and chain textures now.

Re: KoW - D.R.E.A.M.

Posted: Mon Aug 26, 2019 1:17 pm
by King of Worms
So it seems for some reasons Adrinus export is different than what you get on you PC Lacus.
Thats indeed strange.
I think the most easy solution would be if Adrinus defined what files he needs and you made the export for him?
I will leave this one up to you guys, its confusing even without my input :)

EDIT: lol now I see its solved already, nevermind :D I will try that save
EDIT2: got the offsets and tanto from prev page

Re: KoW - D.R.E.A.M.

Posted: Mon Aug 26, 2019 1:33 pm
by Adrinus
King of Worms wrote:
Mon Aug 26, 2019 1:17 pm
So it seems for some reasons Adrinus export is different than what you get on you PC Lacus.
Thats indeed strange.
I think the most easy solution would be if Adrinus defined what files he needs and you made the export for him?
I will leave this one up to you guys, its confusing even without my input :)

EDIT: lol now I see its solved already, nevermind :D I will try that save
EDIT2: got the offsets and tanto from prev page
Poof! TheLacus flavoured patch:
https://www.mediafire.com/file/ytglz6dl ... 47.7z/file

I also made a little treat for the community:

Colored Helmets!

Image

https://www.mediafire.com/file/kkt108td ... rs.7z/file

Re: KoW - D.R.E.A.M.

Posted: Mon Aug 26, 2019 8:30 pm
by hokujin
Awesome! thanks a lot Adrinus

Re: KoW - D.R.E.A.M.

Posted: Mon Aug 26, 2019 8:36 pm
by King of Worms
:shock: yes!!! Those helmets, so great to finally have the variety, really awesome addition mate!!