KoW - D.R.E.A.M.

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Firebrand
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Re: KoW - D.R.E.A.M.

Post by Firebrand » Mon Aug 26, 2019 11:17 pm

8-) 8-) 8-) Finally my daedric helmet won't look anymore like a leather helmet :lol:

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Adrinus
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Re: KoW - D.R.E.A.M.

Post by Adrinus » Mon Aug 26, 2019 11:31 pm

Just to make things easier, I've gotten a nice fresh compilation of all my work so far.

https://www.mediafire.com/file/nd6hlju5 ... es.7z/file

Edit:
I do have one odd quirk I am having trouble tracking down:
Spoiler!
Image
I can't figure out why the outline is so messed up for the cloak and cape backgrounds. I've tried making masks of the backgrounds and the capes themselves, but to no avail: the pixelation remains. It's almost as if the paperdoll bodies themselves have a mask....

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Tue Aug 27, 2019 7:26 am

Ive reported this 1 week back as a bug
2nd post - viewtopic.php?f=5&t=2550
It appears to me the insides of a cloak are not upscaled? In a sense, the game uses old assets and not the HD replacements for some unknown reason.
Last edited by King of Worms on Tue Aug 27, 2019 8:35 am, edited 1 time in total.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Tue Aug 27, 2019 7:28 am

Maybe Lacus can have a look and guess on what is going on there? Thank you

Would be REALLY cool to have these bugs ironed out, so we can release the 1st person weapon mod and paperdoll mod.

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Adrinus
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Re: KoW - D.R.E.A.M.

Post by Adrinus » Tue Aug 27, 2019 2:20 pm

I need to re-check things. But all the new chain and elven armor helmets might need new masks and offsets (the new exporter code puts them out slightly different canvas size from the rest :S I'm hoping that's all that needs to be fixed, else I have to re-do all of 247's stuff.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Tue Aug 27, 2019 3:49 pm

Adrinus wrote:
Tue Aug 27, 2019 2:20 pm
I need to re-check things. But all the new chain and elven armor helmets might need new masks and offsets (the new exporter code puts them out slightly different canvas size from the rest :S I'm hoping that's all that needs to be fixed, else I have to re-do all of 247's stuff.
oops, fingers crossed its a quick fix to do for you
PS: Just got a msg by Lacus the Cloak interiors are now supported, thats great, was one of last few things missing

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Adrinus
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Re: KoW - D.R.E.A.M.

Post by Adrinus » Sat Aug 31, 2019 1:39 pm

Finally got around to doing it:
fixed silver and chain.7z
(165.48 KiB) Downloaded 16 times
Luckily only a few needed adjustments.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sat Aug 31, 2019 4:36 pm

Perfect! :) So Ive updated the new compilation from the top of this page with these files, and it should be all up to date I hope.

Its strange that my old folder with your files in unity has 13240 files
And when I combine the new compilation with this update its just 13208 files

Are you sure everything is in there, all the updates?
Like tantos, colored helmets, those armors made from new script?

Its strange 32 files are "missing"

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Adrinus
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Re: KoW - D.R.E.A.M.

Post by Adrinus » Sat Aug 31, 2019 5:28 pm

Not sure where the 32 are... But I also see 13,208 in my main texture folder.... Maybe I accidentally packaged the paperdoll bodies?

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sun Sep 01, 2019 7:33 am

Bodies... that should be it, ive added them there on my own :)

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