KoW - D.R.E.A.M.

A curated forum for approved mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
User avatar
King of Worms
Posts: 2358
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: KoW - D.R.E.A.M.

Post by King of Worms » Sat Sep 21, 2019 2:53 pm

Very nice progress already :)

Hmm so its modding framework causing the bugs. Ok I will do more tests and put a bug report together thos weekend.

This will be something for Lacus to look at.

User avatar
AmmoniumDichromate
Posts: 18
Joined: Mon Sep 09, 2019 6:37 pm

Re: KoW - D.R.E.A.M.

Post by AmmoniumDichromate » Sun Sep 22, 2019 1:31 am

King of Worms wrote:
Sat Sep 21, 2019 8:32 am
No worries, thank you!
Righto, here you go.
https://i.imgur.com/DWsW39u.png

User avatar
King of Worms
Posts: 2358
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: KoW - D.R.E.A.M.

Post by King of Worms » Sun Sep 22, 2019 2:48 pm

Thank you, its really nice!

Ive made a subtle color change towards red and a bit less lightness, I think it is a bit more similar to original this way, the light turns more towards orange and the scene get a hint bit darker.

Not sure if you agree or like that tho..

https://imgur.com/6Csptlh

User avatar
AmmoniumDichromate
Posts: 18
Joined: Mon Sep 09, 2019 6:37 pm

Re: KoW - D.R.E.A.M.

Post by AmmoniumDichromate » Mon Sep 23, 2019 9:17 am

King of Worms wrote:
Sun Sep 22, 2019 2:48 pm
Thank you, its really nice!

Ive made a subtle color change towards red and a bit less lightness, I think it is a bit more similar to original this way, the light turns more towards orange and the scene get a hint bit darker.

Not sure if you agree or like that tho..

https://imgur.com/6Csptlh
It's indeed a subtle difference, but subtleties make all the difference.

User avatar
King of Worms
Posts: 2358
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: KoW - D.R.E.A.M.

Post by King of Worms » Mon Sep 23, 2019 11:39 am

Nicely said :) I really like your work here , that right glass reflecting the text of a perchament for example, colored shadow, shadow bellow the candle etc. Thank you for this contribution!

Firebrand
Posts: 193
Joined: Thu Jul 18, 2019 6:07 pm

Re: KoW - D.R.E.A.M.

Post by Firebrand » Mon Sep 23, 2019 8:30 pm

Guys, the love to details you have is amazing. Thank you all! ;)

User avatar
AmmoniumDichromate
Posts: 18
Joined: Mon Sep 09, 2019 6:37 pm

Re: KoW - D.R.E.A.M.

Post by AmmoniumDichromate » Tue Sep 24, 2019 1:30 am

King of Worms wrote:
Mon Sep 23, 2019 11:39 am
Nicely said :) I really like your work here , that right glass reflecting the text of a perchament for example, colored shadow, shadow bellow the candle etc. Thank you for this contribution!
Thanks, I appreciate the complements, and your welcome as well.

User avatar
King of Worms
Posts: 2358
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: KoW - D.R.E.A.M.

Post by King of Worms » Thu Sep 26, 2019 4:26 pm

Adrinus wrote:
Sat Sep 21, 2019 2:02 pm
Inventory icon research:
Spoiler!
DFC -
Image

DFU: Unmodded -
Image

DFU: Modded -
Image
Looks like it's the modding engine. Appears to do it with all weapons, but noticeably did not happen on my steel armor piece... So it looks like it might be just the weapons.


Edit: Also I'm still chipping away at the paperdoll faces. At 106 of 180 Hair and outlines done.

Image
Im sorry, I dont even know how to put this bug report together now...

User avatar
King of Worms
Posts: 2358
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: KoW - D.R.E.A.M.

Post by King of Worms » Thu Sep 26, 2019 4:38 pm

I think I will pack the MOD and release it. Its all done but a paperdoll.

User avatar
King of Worms
Posts: 2358
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: KoW - D.R.E.A.M.

Post by King of Worms » Thu Sep 26, 2019 4:45 pm

also, I have a offer that if I buy some upscalling algos for unity for 15e the guy will implement em somehow. So it can upscale the paperdoll. And maybe the whole game as well...

Only thing Im reluctant about is, that the paperdoll in now in some aspects better than original - some of the helmets have new materials if I remember it right, before they were all the same?

How many such changes have been done?

If not much, maybe switching the materials for only these helmets (on the vanilla 320*200 versions) can be done. This can be injected in the game, and the upscalle algo will take care of the rest (upscalling these new helmets the same way as the rest)

Post Reply