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Re: KoW - D.R.E.A.M.

Posted: Thu Nov 14, 2019 4:25 pm
by algfr
King of Worms wrote: Wed Nov 13, 2019 3:59 pm
Ralzar wrote: Wed Nov 13, 2019 2:00 pm Wow, this is so impressive. Personally I still like the classic look best because I basically grew up with it, but I am still so surprised that this was even doable at all. It will make it a lot easier for newer players to get into Daggerfall.

How complete is DREAM now? I remember back when I tested it, weapons and paperdoll was still classic, which was kind of jarring.
Thanks :) I understand the sentiment towards the vanila graphics

DREAM is now 100% not counting the paperdoll. That one will take some time, but we are getting there
You mean the NPC and monsters ?

Re: KoW - D.R.E.A.M.

Posted: Thu Nov 14, 2019 9:28 pm
by King of Worms
I mean that every asset of the game was remastered, check the opening page here, 1st post with the mod description

Re: KoW - D.R.E.A.M.

Posted: Fri Nov 15, 2019 1:38 pm
by Adrinus
Phew! Somehow I missed all the drama, glad it's resolved!

It's truly amazing how complete this mod is. I think once the paperdolls are in there's not a cursor or bit of texture or anything that hasn't been at least re-sized with a nice algorithm, and at most completely re-done from scratch, and adding specularity, and bitmaps and all the bells and whistles.

Re: KoW - D.R.E.A.M.

Posted: Fri Nov 15, 2019 3:39 pm
by algfr
King of Worms wrote: Wed Nov 13, 2019 8:40 am
pango wrote: Wed Nov 13, 2019 3:00 am Here we go: https://ufile.io/nfv1znam

I also submitted a PR to play .webm's on Linux
Thanks Pango! Im glad Linux users will have new animations as well ;)
Ive added your converting endeavor to credits
Will this be available in RC7 ?

Re: KoW - D.R.E.A.M.

Posted: Fri Nov 15, 2019 5:38 pm
by King of Worms
Indeed it will ;)

Re: KoW - D.R.E.A.M.

Posted: Fri Nov 15, 2019 7:10 pm
by algfr
King of Worms wrote: Fri Nov 15, 2019 5:38 pm Indeed it will ;)
Being in the depths of Sourg Barrow seems to help you code fast !

Is that planned for soon ?

Re: KoW - D.R.E.A.M.

Posted: Fri Nov 15, 2019 8:00 pm
by King of Worms
Maybe this year, or the early 2020 version. I just recently released RC6.
If you want, you can download the files on your own and use them, the download link is few posts back or here:
https://uploadfiles.io/729i0zab

Just drop that in the "streaming assets/movies"

Re: KoW - D.R.E.A.M.

Posted: Sun Nov 17, 2019 3:03 pm
by jayhova
I have noticed that my lower level identify spell freezes in DREAM. With dream enabled I cast my homemade ID spell and the spell freezes at the end of the casting animation. I can still move around but there are my hands and the big spark. If I reload the frozen casting is still there.

Re: KoW - D.R.E.A.M.

Posted: Sun Nov 17, 2019 3:10 pm
by Hazelnut
That will probably be an exception thrown somewhere breaking the animations. It would be helpful if you supplied anything like that from your log output.

Re: KoW - D.R.E.A.M.

Posted: Mon Nov 18, 2019 4:20 am
by jayhova
Here