KoW - D.R.E.A.M.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Adrinus wrote: Fri Nov 15, 2019 1:38 pm Phew! Somehow I missed all the drama, glad it's resolved!

It's truly amazing how complete this mod is. I think once the paperdolls are in there's not a cursor or bit of texture or anything that hasn't been at least re-sized with a nice algorithm, and at most completely re-done from scratch, and adding specularity, and bitmaps and all the bells and whistles.
You missed nothing honestly, I should have completely ignored it.. anyway, thanks for recognition, its getting there :) be well mate!!

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Corsair
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Re: KoW - D.R.E.A.M.

Post by Corsair »

Is there a list of textures that still need to be work/reworked/updated for DREAM? I'm willing to toss a few textures into this mod. I like it a lot, save the stargate, but I already offered an alternative to that on Nexus. I've been trying to take notes myself of things that just look very low-res, like the statues in the one of the first rooms in Privateer's Hold, but a general list would be helpful.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Only missing texture is the front facing side of the Sentinel stairs leading to the queen. If someone can identify it, Id be glad.

Textures on the 3d statues are actually quite high res Id say... maybe the low poly models make u think so?

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

But there is a room for update... ofc.. so if u dont like some textures, than by all means!

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BadLuckBurt
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Re: KoW - D.R.E.A.M.

Post by BadLuckBurt »

King of Worms wrote: Thu Nov 21, 2019 6:42 pm Only missing texture is the front facing side of the Sentinel stairs leading to the queen. If someone can identify it, Id be glad.
Do you mean these bricks?

Image

They're from TEXTURE.354, 3-0
Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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Corsair
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Re: KoW - D.R.E.A.M.

Post by Corsair »

King of Worms wrote: Thu Nov 21, 2019 6:42 pm Only missing texture is the front facing side of the Sentinel stairs leading to the queen. If someone can identify it, Id be glad.

Textures on the 3d statues are actually quite high res Id say... maybe the low poly models make u think so?
Could very well be - maybe they're too "bright" and it confuses my eyes. Maybe darkening them up might help make them look less smooth and heighten the texture details.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

They're from TEXTURE.354, 3-0

Seems like them, thanks I will check it :)


Ad the statues.. I will not change the brightness mate, it will look bad on other places in the game, its all connected and the textures are reused on other locations and different models as well.

Can u post a screen of the specific issue?

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BadLuckBurt
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Re: KoW - D.R.E.A.M.

Post by BadLuckBurt »

King of Worms wrote: Thu Nov 21, 2019 9:01 pm They're from TEXTURE.354, 3-0

Seems like them, thanks I will check it :)
You're welcome. If you have any others you need to identify, let me know, I just load the models into Blender and check the textures there.
Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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Corsair
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Re: KoW - D.R.E.A.M.

Post by Corsair »

King of Worms wrote: Thu Nov 21, 2019 9:01 pm They're from TEXTURE.354, 3-0

Seems like them, thanks I will check it :)


Ad the statues.. I will not change the brightness mate, it will look bad on other places in the game, its all connected and the textures are reused on other locations and different models as well.

Can u post a screen of the specific issue?


No issue! Just a preference over marble - my eyes kinda gravitate toward darker textures. I do the same thing in Morrowind. I also didn't realize it was reused in other things as well. I'll have to take your word for it!

While I have your attention - I noticed that the "depth" of inn door seems a blank shade of brown. Is this a missing texture or an issue with the mesh itself?

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

BadLuckBurt wrote: Thu Nov 21, 2019 9:17 pm
King of Worms wrote: Thu Nov 21, 2019 9:01 pm They're from TEXTURE.354, 3-0

Seems like them, thanks I will check it :)
You're welcome. If you have any others you need to identify, let me know, I just load the models into Blender and check the textures there.
Very nice, thank you :) I think this was the last missing texture ;)

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