KoW - D.R.E.A.M.

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King of Worms
Posts: 3041
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sat Mar 21, 2020 6:24 pm

Now the mobs with magic staffs have their lights turn on. And the spell effects as well - but those are hard to catch on screenshot

These effects were taxing to create... u need to make a new map manually for each frame.. and some mobs have 80 frames and multiple light sources at the same moment (staff glow, eyes, magic effect...). than u need to make the after effects and it ends up like this:
Spoiler!
287_5-2_Emission.png
287_5-2_Emission.png (135.04 KiB) Viewed 363 times
..
Ancient lich and his younger brother "Lich" on the night shift in the desert city
DaggerfallUnity 2020-03-21 07-10-10.jpg
DaggerfallUnity 2020-03-21 07-10-10.jpg (165.9 KiB) Viewed 368 times

soulshade
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Joined: Sat Mar 21, 2020 1:11 am

Re: KoW - D.R.E.A.M.

Post by soulshade » Sat Mar 21, 2020 8:35 pm

I just wanted to stop by and say thank you! i have been using your pack it really is a world of difference.

all these new things you are working on look amazing too!, the stock paperdolls stick out like a sore thumb i cant wait for the update.

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The Marshall666
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Joined: Sun Nov 24, 2019 4:29 pm

Re: KoW - D.R.E.A.M.

Post by The Marshall666 » Sun Mar 22, 2020 1:39 am

Keep up the good work.

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King of Worms
Posts: 3041
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sun Mar 22, 2020 2:44 pm

Thanks guys, I appreciate you dropping by :)
I will make a release during the following days most likely
Correction: Release is somewhere after the new version of DFU is deployed, should work in tandem

Anyway Im exporting the mod test packages now, it takes the whole day... than I need to create the DREAM packages for the 3 operating systems and make sure everything is included. Test it with new DFU version etc

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emmathepony
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Joined: Sat Jun 29, 2019 5:26 pm

Re: KoW - D.R.E.A.M.

Post by emmathepony » Mon Mar 23, 2020 4:38 pm

Can't wait to begin a new playthrough with the new sprites!

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