KoW - D.R.E.A.M.

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Lanjane
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Re: KoW - D.R.E.A.M.

Post by Lanjane » Tue Jun 16, 2020 2:50 pm

A small side note: these screws on a warhammer are really immersion-breaking :D
Spoiler!
Image
They can look fine for Dwemer weapons in Morrowind, but for Daggerfall it almost looks like sci-fi weapon. Wizardry 8 meets Daggerfall!

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Allerka
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Re: KoW - D.R.E.A.M.

Post by Allerka » Tue Jun 16, 2020 4:47 pm

Or, well, Warhammer 40K. :lol:

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Fri Jun 19, 2020 9:06 am

Sorry about that, Im open for new versions :lol:

l3lessed
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Re: KoW - D.R.E.A.M.

Post by l3lessed » Tue Jun 23, 2020 1:49 am

Found a large version of the buckler. Think this can be converted to dream texture look for those users?

https://i.ibb.co/RTcr70x/4phoPzs.jpg
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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Thu Jun 25, 2020 10:32 pm

I will direct you here mate, my AI upscaling ceased to work :X

The guys there are really good at it, and Im quite sure someone will do it. IF you can find the other high res image it would be cool!

viewtopic.php?f=27&t=1956&p=44920#p44920

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pango
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Re: KoW - D.R.E.A.M.

Post by pango » Sun Jul 05, 2020 6:50 am

Hi Kow,

Starting with 0.10.24, it should be possible to tweak ghosts and wraiths alpha channel and emission map in mods, let me know if it doesn't work as intended...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sun Jul 05, 2020 9:43 am

pango wrote:
Sun Jul 05, 2020 6:50 am
Hi Kow,

Starting with 0.10.24, it should be possible to tweak ghosts and wraiths alpha channel and emission map in mods, let me know if it doesn't work as intended...
Thanks for info mate, is there any documentation to that feature?

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pango
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Re: KoW - D.R.E.A.M.

Post by pango » Sun Jul 05, 2020 10:40 am

Mmmh since it seems to use standard texture loading, I assumed the standard conventions applied (PNG alpha channel, adding _Emission suffix to file name for emission map,...)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sun Jul 05, 2020 12:15 pm

pango wrote:
Sun Jul 05, 2020 10:40 am
Mmmh since it seems to use standard texture loading, I assumed the standard conventions applied (PNG alpha channel, adding _Emission suffix to file name for emission map,...)
Ok :) will test with the new release and see whats up, thank You

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Levethian
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Re: KoW - D.R.E.A.M.

Post by Levethian » Mon Jul 06, 2020 4:03 pm

*had issue*
*sees I downloaded the Linux version by mistake*

Nevermind :oops:
Thanks for all your great work!
Last edited by Levethian on Mon Jul 06, 2020 5:02 pm, edited 5 times in total.

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