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Re: KoW - D.R.E.A.M.

Posted: Wed Dec 26, 2018 5:20 pm
by ACNAero
Unfortunately I can't find what the xml file was named, nor what code i'd need to put in it (unless it's empty as a dummy file or something). :(

Edit: found the file names by extracting the mod txt file. I'm just guessing that they go into streamingassets\textures\img. Giving them a shot as blank files to see if that does anything.

Edit 2: Game crashes on launch if they're blank files. There's txt files here with the code, but I don't know what to change the values to to make the size vanilla.

Re: KoW - D.R.E.A.M.

Posted: Wed Dec 26, 2018 6:28 pm
by TheLacus
COMPASS is 322x14, COMPBOX is 69x17. Weird numbers because they correspond to the resolution of compass texture in classic Daggerfall. :)

Re: KoW - D.R.E.A.M.

Posted: Wed Dec 26, 2018 6:42 pm
by ACNAero
No more eyestrain! Thanks Lucas :mrgreen:

Re: KoW - D.R.E.A.M.

Posted: Sat Dec 29, 2018 3:23 am
by ByteMixer
Great work, KOW! Really looking forward to updating when I get home tomorrow!

Also, thanks for adding the link to my work under the recommended mod list. :)

Re: KoW - D.R.E.A.M.

Posted: Sat Dec 29, 2018 7:53 pm
by Narf the Mouse
Would it be possible to use a percent of screen size?

Re: KoW - D.R.E.A.M.

Posted: Sat Dec 29, 2018 8:13 pm
by mikeprichard
KoW - great work, and glad to see you've converted the mod to .dfmod packages - can't wait to test when I get access to my main computer again soon! By the way, any chance you'll be able to merge AlexanderSig's Model Replacement Project mod into D.R.E.A.M.? It seems an extension of this mod, in that both focus on upgrading classic textures and models.

Re: KoW - D.R.E.A.M.

Posted: Sat Dec 29, 2018 9:07 pm
by TheLacus
mikeprichard wrote: Sat Dec 29, 2018 8:13 pm KoW - great work, and glad to see you've converted the mod to .dfmod packages - can't wait to test when I get access to my main computer again soon! By the way, any chance you'll be able to merge AlexanderSig's Model Replacement Project mod into D.R.E.A.M.? It seems an extension of this mod, in that both focus on upgrading classic textures and models.
AlexanderSig's mod replaces models, while this one replaces vanilla textures. IMHO they should be kept separated. ;)

Re: KoW - D.R.E.A.M.

Posted: Sat Dec 29, 2018 9:29 pm
by mikeprichard
TheLacus wrote: Sat Dec 29, 2018 9:07 pm AlexanderSig's mod replaces models, while this one replaces vanilla textures. IMHO they should be kept separated. ;)
OK, that does make sense. :)

Re: KoW - D.R.E.A.M.

Posted: Wed Jan 02, 2019 2:32 pm
by Daichi
Hello world ! :D
I have a little problem : after placing any "dream - xxx.dfmod" and ".manifest" in "StreamingAssets\Mods\", my lancher refuses to open up (black screen). Without this files (and with any other mods or not) my launcher open up.
I didn't have the courage to read 27 pages written in English (I'm French), I'm not strong enough for that, so I'm sorry if the answer hase already been posted :oops:
Thanks for your help ^^

Re: KoW - D.R.E.A.M.

Posted: Wed Jan 02, 2019 3:36 pm
by ACNAero
Daichi wrote: Wed Jan 02, 2019 2:32 pm Hello world ! :D
I have a little problem : after placing any "dream - xxx.dfmod" and ".manifest" in "StreamingAssets\Mods\", my lancher refuses to open up (black screen). Without this files (and with any other mods or not) my launcher open up.
I didn't have the courage to read 27 pages written in English (I'm French), I'm not strong enough for that, so I'm sorry if the answer hase already been posted :oops:
Thanks for your help ^^
You just need to wait a while. The game is loading all the assets so it takes longer than usual to launch, that's it.

Also, you don't need the .manifest files for the mods to work :)