KoW - D.R.E.A.M.

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Daichi
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Re: KoW - D.R.E.A.M.

Post by Daichi » Fri Jan 04, 2019 12:34 am

Before - After
I don't see many differences, but it's probably due to my questionable framing :mrgreen:
Anyway, the small reticle is very discreet, I like it !

PS : YES, I know, my clock is not adapted :lol:
Image
Image
I'm French !! INCREDIBEULE ! And I'm not good in English xD

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Fri Jan 04, 2019 9:28 am

Page 26 - download my compare files, if u cant spot a difference than use the old files... ;)

What you posted is some resized downscaled images in 841 x 473 resolution - just the fact you manipulated them this way removed 50% of the information from the screenshots. Ofcourse you cant see nothing in them. I really appreciate the implication this creates - that there is indeed no difference between the versions. Yes, there is no difference, thats why I released it ;)

Notice everywhere where a big contrast of a colors is happening, the LQ version has artefacts around it, appears almost half the resolution. Left side of the picture her cheek/jaw line contrasting with a dark hair. Eyebrows, hair going over her face, etc... Once seen, cannot be unseen, its everywhere.
Its almost like comparing a pristine PNG to a lossy JPG
COMP.png
COMP.png (906.04 KiB) Viewed 987 times
Or the detail of the staff she is holding
Look at the diamond in the middle, and all the lines...
COMP STAFF.png
COMP STAFF.png (817.01 KiB) Viewed 978 times

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Daichi
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Re: KoW - D.R.E.A.M.

Post by Daichi » Fri Jan 04, 2019 10:18 am

Okay, sorry ^^
It's true that once you notice it, you only see this difference ! Thank you and Good job ! ;)
I'm French !! INCREDIBEULE ! And I'm not good in English xD

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Fri Jan 04, 2019 5:15 pm

No prob, its not THAT noticeable, sry if I came across rude ;)

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sat Jan 05, 2019 5:48 pm

Lots of work on the materials, but it will be worth it :)
Spoiler!
DUNG.jpg
DUNG.jpg (426.33 KiB) Viewed 902 times
stairs.jpg
stairs.jpg (403.99 KiB) Viewed 890 times
roof.jpg
roof.jpg (342.77 KiB) Viewed 890 times
Last edited by King of Worms on Sat Jan 05, 2019 6:56 pm, edited 1 time in total.

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pango
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Re: KoW - D.R.E.A.M.

Post by pango » Sat Jan 05, 2019 6:09 pm

Reminds me of a previous discussion :)
It looks wonderful !
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sat Jan 05, 2019 6:57 pm

Haha good memory! Thank you, this is Eye of the Beholder 2.0 now :twisted:
...added some more screens to spoiler

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mikeprichard
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Re: KoW - D.R.E.A.M.

Post by mikeprichard » Sat Jan 05, 2019 7:19 pm

Beautiful. This mod just keeps getting better!

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sun Jan 06, 2019 11:18 am

Ive merged the new crosshair into the HUD part of the mod.
Improved few portraits and sprites, ingredients...
And I continue the work on materials.
When materials are finished, I will create a version without all these normal maps and advanced properties, so ppl can choose what they like.

Lysandus Tomb with emissive windows, Dungeon, Glorious Exit
Spoiler!
lysandus tomb.jpg
lysandus tomb.jpg (523.23 KiB) Viewed 811 times
DUNGs.jpg
DUNGs.jpg (549.29 KiB) Viewed 810 times
exit.jpg
exit.jpg (552.73 KiB) Viewed 810 times

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sun Jan 06, 2019 9:45 pm

Privateers hold start camp, Mages Guild, Town in rain
Spoiler!
camping.jpg
camping.jpg (479.26 KiB) Viewed 800 times
mages.jpg
mages.jpg (506.01 KiB) Viewed 800 times
town.jpg
town.jpg (323.57 KiB) Viewed 800 times

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