Before - After
I don't see many differences, but it's probably due to my questionable framing
Anyway, the small reticle is very discreet, I like it !
PS : YES, I know, my clock is not adapted
Re: KoW - D.R.E.A.M.
Posted: Fri Jan 04, 2019 9:28 am
by King of Worms
Page 26 - download my compare files, if u cant spot a difference than use the old files...
What you posted is some resized downscaled images in 841 x 473 resolution - just the fact you manipulated them this way removed 50% of the information from the screenshots. Ofcourse you cant see nothing in them. I really appreciate the implication this creates - that there is indeed no difference between the versions. Yes, there is no difference, thats why I released it
Notice everywhere where a big contrast of a colors is happening, the LQ version has artefacts around it, appears almost half the resolution. Left side of the picture her cheek/jaw line contrasting with a dark hair. Eyebrows, hair going over her face, etc... Once seen, cannot be unseen, its everywhere.
Its almost like comparing a pristine PNG to a lossy JPG
COMP.png (906.04 KiB) Viewed 3012 times
Or the detail of the staff she is holding
Look at the diamond in the middle, and all the lines...
COMP STAFF.png (817.01 KiB) Viewed 3003 times
Re: KoW - D.R.E.A.M.
Posted: Fri Jan 04, 2019 10:18 am
by Daichi
Okay, sorry ^^
It's true that once you notice it, you only see this difference ! Thank you and Good job !
Re: KoW - D.R.E.A.M.
Posted: Fri Jan 04, 2019 5:15 pm
by King of Worms
No prob, its not THAT noticeable, sry if I came across rude
Re: KoW - D.R.E.A.M.
Posted: Sat Jan 05, 2019 5:48 pm
by King of Worms
Lots of work on the materials, but it will be worth it
Haha good memory! Thank you, this is Eye of the Beholder 2.0 now
...added some more screens to spoiler
Re: KoW - D.R.E.A.M.
Posted: Sat Jan 05, 2019 7:19 pm
by mikeprichard
Beautiful. This mod just keeps getting better!
Re: KoW - D.R.E.A.M.
Posted: Sun Jan 06, 2019 11:18 am
by King of Worms
Ive merged the new crosshair into the HUD part of the mod.
Improved few portraits and sprites, ingredients...
And I continue the work on materials.
When materials are finished, I will create a version without all these normal maps and advanced properties, so ppl can choose what they like.
Lysandus Tomb with emissive windows, Dungeon, Glorious Exit
Spoiler!
lysandus tomb.jpg (523.23 KiB) Viewed 2836 times
DUNGs.jpg (549.29 KiB) Viewed 2835 times
exit.jpg (552.73 KiB) Viewed 2835 times
Re: KoW - D.R.E.A.M.
Posted: Sun Jan 06, 2019 9:45 pm
by King of Worms
Privateers hold start camp, Mages Guild, Town in rain