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Re: KoW - D.R.E.A.M.

Posted: Sun Feb 03, 2019 4:45 pm
by mikeprichard
Just to share my own experience, on my Win64 setup (i7-5820K 3.30GHz, Nvidia GTX 1070) I've also been setting Shadows to low or medium all along, and have never had problems running the Distant Terrain mod (along with Enhanced Sky and DREAM). Understandably, DREAM (particularly the main textures module) is much more resource-intensive than the other mods. I also don't see any performance difference when using Mountains and Hills instead of Distant Terrain; in any case (and no offense to the great Mountains and Hills mod), I can never go back to a game without Distant Terrain in the load order!

Of course, my setup may be somewhat better than others', but the upcoming DFU builds including Hazelnut's new optimizations will hopefully enable most, if not all, DFU players to enjoy the same performance.

Re: KoW - D.R.E.A.M.

Posted: Sun Feb 03, 2019 5:22 pm
by Hazelnut
mikeprichard wrote:
Sun Feb 03, 2019 4:45 pm
Of course, my setup may be somewhat better than others', but the upcoming DFU builds including Hazelnut's new optimizations will hopefully enable most, if not all, DFU players to enjoy the same performance.
Fingers crossed. Please bear in mind it only improves the performance of generating terrain when crossing into new map pixels or teleporting, it will have no effect on how well things run once generation has been done.

Re: KoW - D.R.E.A.M.

Posted: Sun Feb 03, 2019 6:16 pm
by mikeprichard
Ah, OK - thanks for clarifying. But smoothing out those little delays when crossing map zones should noticeably help.

Re: KoW - D.R.E.A.M.

Posted: Sun Feb 10, 2019 7:47 pm
by King of Worms
Work in progress.

I think the image this is based on is from a post from the XL forums... if the author is still around, I will credit him gladly. Was it Rhymer?

Ive upscaled it, cleaned, added the yellow borders, ship with reflections, see monster and few touches here and there. I will add a stone tabs around the manp based on the original - AI upscaled by MasonFace, when/if he has the time to do it...

When all is done, I will try to match the colors/brightness/saturation towards to original if possible.

Not sure if I will keep the scratch mark across the sea near the ship..

Its 1920*1200 (6 times 320x200)
TravMap.jpg
TravMap.jpg (1.47 MiB) Viewed 267 times

Re: KoW - D.R.E.A.M.

Posted: Mon Feb 11, 2019 12:42 am
by Alyndiar
Once again, I am flabbergasted by what I see :o
Great work, once again!

Re: KoW - D.R.E.A.M.

Posted: Mon Feb 11, 2019 3:15 am
by pango
Really nice work!
King of Worms wrote:
Sun Feb 10, 2019 7:47 pm
Not sure if I will keep the scratch mark across the sea near the ship..
You mean that diagonal that crosses the whole map? That's one strange artefact...
Could it be that the original map had parallels?

Because... would it make sense to fix the compass?
From the Tamriel map we know that the Illiac Bay is actually oriented NE-SW, so the compass should be rotated clockwise to be world accurate; But then that would not be compatible with the trajectory of the sun...

Re: KoW - D.R.E.A.M.

Posted: Mon Feb 11, 2019 9:43 am
by King of Worms
I think its supposed to look like a wear of that map, a scratch, or a fold mark... there were more surface scratches, dots, I removed them. I can do the same with this one... I think I will :)

Thanks for input everyone'