Hi guys,
well the
portraits Ive uploaded are XBR upscaled and Ive made a lot of manual input on them as well, so they look relatively nice (for example all hoods are remade, lots of facial features were improved, etc) But the AI upscales by MasonFace he posted be4 were very nice as well. SO it might be best for Adrinus to have both and be able to choose between them on the fly.
Reverting upscaled
wepons/armor/clothing back to Daggerfall palette MIGHT do the trick, its indeed worth a try!
I must study this particular mod process more and fully understand it. That will happen next month from my side. Sry that I cant be more specific at the moment.
One thing is sure - the upscaled wepons/armor/clothing are NOT shown at the paperdoll YET. Only place you can see them is in the inventory. Once you equip it, it either bugs out or reverts back to vanilla (like the artifacts do now, for example the Skull) Than there is another topic of equiped weapons in hands, casting hands etc...
About the
performance, yes it seems it will be mostly about the initialization time.
BUT, if the mod is compressed into packages, which get decompressed when they are needed, I wonder, what will happen if you for example meet a mob for a 1st time? Will the part be decompressed at that moment? Causing a stutter? OR will it be decompressed on the moment you enter a dungeon, causing a prolonged loading time? Those are concerns which need to be tested.
To me, the uncompressed really seems the best option, because we talking about cca 5gb of data. Which is not much in todays standards. And if I understand it right, that way all possible hickup or slowdown scenarios chances are minimalized. But it will be best to just try it out and test it. And decide based on that.
I guess this is my last post for now, I leave tomorrow
Be well guys, thanks for cooperation!!