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Re: KoW - D.R.E.A.M.

Posted: Tue Jun 04, 2019 6:11 pm
by pango
yup, and this quest, at least

Re: KoW - D.R.E.A.M.

Posted: Tue Jun 04, 2019 6:57 pm
by pango
Went back to capture a screenshot of the stream, I think it was 399_17-0:
holy knight.jpg
holy knight.jpg (91.77 KiB) Viewed 1825 times
The hole in the shoulder exists in the original, several other frames lack a few pixels here and there... :(

Re: KoW - D.R.E.A.M.

Posted: Tue Jun 04, 2019 7:33 pm
by Adrinus
That'll be a really easy fix. We can either do it manually in post, or we can fix the original, and then have it AI upscaled again.

Re: KoW - D.R.E.A.M.

Posted: Wed Jun 05, 2019 12:18 am
by Baler
Using this mod and loving it.
Endorsed :D

Re: KoW - D.R.E.A.M.

Posted: Sun Jun 09, 2019 8:06 am
by King of Worms
Them holes!

Ive worked on them a lot, not only these holes, but also some dark areas which were removed due to the mass-processing of large amounts of files.
It will be much better in a next release, still, theres a lot of work to be done, but my guess is Ive removed 100s of them already

Thanks for a report Pango and thanks for a appreciation Baller!

Re: KoW - D.R.E.A.M.

Posted: Tue Jun 11, 2019 7:13 pm
by krazha
Sorry, not sure if this has been reported yet. However, the DREAM mod for HUD and UI causes a strange bug whenever meeting a townsperson who has been assigned the "Witches Coven" faction membership.
daedra summoning.png
daedra summoning.png (1.72 MiB) Viewed 1635 times
The dialogue menu takes up the entire screen, rather than the normal amount. It also becomes non-functional. Disabling the UI submod restores normal behavior.

Re: KoW - D.R.E.A.M.

Posted: Wed Jun 12, 2019 10:52 am
by King of Worms
krazha wrote: Tue Jun 11, 2019 7:13 pm Sorry, not sure if this has been reported yet. However, the DREAM mod for HUD and UI causes a strange bug whenever meeting a townsperson who has been assigned the "Witches Coven" faction membership. daedra summoning.png

The dialogue menu takes up the entire screen, rather than the normal amount. It also becomes non-functional. Disabling the UI submod restores normal behavior.
Thanks! IT was already reported by Pango a month ago, I wrote few msgs to The Lacus, who can correct this stuff, but he does seem a bit less active nowadays (and Ive actually managed to send the 1st reports to MYSELF instead of to him, which prolonged the process even more) so it takes some time to process and get into the game. Sry for this bug, cant do much more about it than I already did :oops:

Re: KoW - D.R.E.A.M.

Posted: Wed Jun 12, 2019 1:18 pm
by Ferital
The best would be to patch all these town NPC bad faction assignments at runtime. I extracted all of them so I have the exact offsets to tweak in BLOCKS.BSA, so the only thing I need now is to find time to make a PR.

Now, many old DF players are used to go to the so-called Glenmoril warlock in town instead of looking for the real coven, so they might be surprised to find a common house NPC instead. However, in my opinion, this should really be fixed.

Re: KoW - D.R.E.A.M.

Posted: Wed Jun 12, 2019 9:42 pm
by King of Worms
The tab is fixed now... about the fix you spoke about Ferital, Im a bit confused about this generic NPC having this properties, never understood it :lol:

Re: KoW - D.R.E.A.M.

Posted: Wed Jun 12, 2019 9:45 pm
by King of Worms
Im totally stuck at materials (textures) - this will one day kill me. Its so demanding and I start to doubt I will be able to improve the state it is at now.
Too many complications and things to solve. Too many files, materials, options... its almost miracle it works and looks as it looks now.
But I will try.