Im working on mobs atm, adding the emission maps to lich, it looks great esp on the spells he casts..
Plus Im refining the outlines of many mobs, to be soft/antialiased. This will make the mobs blend better ingame and appear higher res at the outline level.
And Im filling those empty holes left after AI upscaling/Masking..
Soft vs hard outline
- soft edges of the image at the top will become smooth with ingame antialiasing enabled
- jagged edges at the lower image translate to the game, and cant be gotten rid of with ingame Antialiasing, looking low resolution