KoW - D.R.E.A.M.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sun Jul 14, 2019 5:55 pm

Got it .)

Im working on mobs atm, adding the emission maps to lich, it looks great esp on the spells he casts..

Plus Im refining the outlines of many mobs, to be soft/antialiased. This will make the mobs blend better ingame and appear higher res at the outline level.

And Im filling those empty holes left after AI upscaling/Masking..

Soft vs hard outline
- soft edges of the image at the top will become smooth with ingame antialiasing enabled
- jagged edges at the lower image translate to the game, and cant be gotten rid of with ingame Antialiasing, looking low resolution
Spoiler!
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270_15-0.png
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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sun Jul 14, 2019 8:36 pm

King of the hill :twisted: With one eye glowing ;)
I plan to light up the top of his staff as well
Spoiler!
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off.jpg
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Last edited by King of Worms on Sun Jul 14, 2019 9:18 pm, edited 1 time in total.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sun Jul 14, 2019 9:11 pm

Team undead :evil:
That 2nd screen tho!
Spoiler!
DaggerfallUnity 2019-07-14 22-55-10.jpg
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Ancient Lich staring to your soul, and his 3 comrades behind him observe the massacre :shock:
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emissive map for a spell cast by the Lich (+the eyes) - it makes nice effects
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Last edited by King of Worms on Sun Jul 14, 2019 9:26 pm, edited 6 times in total.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sun Jul 14, 2019 9:14 pm

Team undead 2 :evil: :evil:
Spoiler!
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DaggerfallUnity 2019-07-14 22-54-47.jpg
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DaggerfallUnity 2019-07-14 22-55-23.jpg
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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sun Jul 14, 2019 9:32 pm

This was a test of the new smooth outlines and emissive eyes/spells on the MOBs . It turned into a blood arena after a while :lol:
But the conclusion is the results are great, the mobs now blend into the game much better. Creating smooth outlines is time consuming because u must do it manually, I think 2/3 of the task is done after today tho...

Ive made a test on the tree sprite using AI and got this
1st is current Dream
2nd AI
Spoiler!
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24-0.final.final.png
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Adrinus
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Re: KoW - D.R.E.A.M.

Post by Adrinus » Sun Jul 14, 2019 10:21 pm

The outline sharpening really does make a huge difference!

I've chipped another 10 outlines out myself today:
ezgif.com-crop.gif
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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Mon Jul 15, 2019 10:04 am

It made the mobs look really clean and high res, and the performance is the same, I love the results, but it needs to be seen ingame.

Plus yesterday I finalized my ReShade preset Im very satisfied with, tested it in every light condition and once you see it, u cant get back.
Vanilla is very blurry, almost like if you had 1+ dioptry no kidding, with my preset, its like you put a dioptric goggles on. Its GREAT! Everything seems 2x the original resolution, and I managed to keep the colors in check, so no too dark/too light spots. Its quite fine tuned Im very satisfied with it!!

Plus this bow... :geek:
0-3.final.png
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TheLacus
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Re: KoW - D.R.E.A.M.

Post by TheLacus » Mon Jul 15, 2019 12:07 pm

King of Worms wrote:
Fri Jul 12, 2019 5:19 pm
@Lacus - thanks for the link, Ive seen it briefly after a version update
Is there a info on which clothing parts are able to be colorized, and what types of clothing colors are in daggerfall?
The link i gave you has all the colors and armor types. I don't have a complete list of texture archives with cloth pieces, but i think they are only 235-242, followed by armors (245-252).
I don't know if this is what you're looking for but ItemTemplates.txt lists all items with their texture archive and record.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Mon Jul 15, 2019 3:25 pm

Hi mate, thanks for the links!

Btw I created a output log for the terrain normals mod.

I tryed to set the normals to read/write enabled (same as the base textures) and it did not help.
I can send u a terrain textures/normals to try it as well?

Thanks for looking at it!
output_log.rar
(7.02 KiB) Downloaded 5 times
PS: Ive created a bow replacement files, renamed em to have the material in the name (_Silver) and in the game only the 1st frame is upscaled, rest turns to default, as soon as you shoot the arrow.

Any idea?

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TheLacus
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Re: KoW - D.R.E.A.M.

Post by TheLacus » Mon Jul 15, 2019 6:58 pm

Code: Select all

Failed to load asset: 302_2-0
This is not a normal map, but you should check what's wrong with it.

Code: Select all

Failed to load asset: 097_11-0

Failed to load asset: 097_5-0

Failed to load asset: 097_13-0

Failed to load asset: 097_14-0

Failed to load asset: 097_3-0

Failed to load asset: 097_2-0
Also check these statues.

There's nothing about normal maps or weapons. Feel free to send me the files ;)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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