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Re: KoW - D.R.E.A.M.

Posted: Sat Aug 10, 2019 6:27 pm
by Adrinus
To ensure you have everything exactly as I do, I've uploaded a straight copy of my texture folder.

https://www.mediafire.com/file/y55ev8bu ... s.zip/file

Re: KoW - D.R.E.A.M.

Posted: Sat Aug 10, 2019 8:43 pm
by King of Worms
About the mac..l upload new version elswhere..
No ETA

Re: KoW - D.R.E.A.M.

Posted: Sat Aug 10, 2019 8:44 pm
by King of Worms
Adrinus wrote: Sat Aug 10, 2019 6:27 pm To ensure you have everything exactly as I do, I've uploaded a straight copy of my texture folder.

https://www.mediafire.com/file/y55ev8bu ... s.zip/file
Thanks mate, will check it tomorrow ,)

Re: KoW - D.R.E.A.M.

Posted: Sat Aug 10, 2019 9:10 pm
by 1Mac
King of Worms wrote: Sat Aug 10, 2019 8:43 pm About the mac..l upload new version elswhere..
No ETA
Great, thank you! I'll keep an eye out for it.

Re: KoW - D.R.E.A.M.

Posted: Sun Aug 11, 2019 5:07 am
by Adrinus
Found another odd quirk: Silver Mace. It retains original graphics. At first I thought that maybe the weapons, unlike the armor, needed a Silver weapon type. So I added them in, and it remained pixellated. I'm wondering if DFU is having some difficulty loading in so many files?

Re: KoW - D.R.E.A.M.

Posted: Sun Aug 11, 2019 6:31 am
by King of Worms
Adrinus wrote: Sun Aug 11, 2019 5:07 am Found another odd quirk: Silver Mace. It retains original graphics. At first I thought that maybe the weapons, unlike the armor, needed a Silver weapon type. So I added them in, and it remained pixellated. I'm wondering if DFU is having some difficulty loading in so many files?
Try placing just that in streaming assets and see what happens.. if its still pixelated, its possibly a bug. If there are more issues like this, u should write em down and let Lacus now

Re: KoW - D.R.E.A.M.

Posted: Sun Aug 11, 2019 8:07 am
by pango
Ommamar wrote: Fri Aug 09, 2019 11:02 pm Is there any way we can change the sound effect we get when casting a spell?! I love everything else about DREAM but that sound is like biting on tinfoil to me. I would just disable that portion of the mod but it causes an issue where towns don't render properly.
You mean the Diablo one? :lol:
I didn't play Diablo in ages so I didn't notice, but sure enough streamers noticed ;)

Re: KoW - D.R.E.A.M.

Posted: Sun Aug 11, 2019 9:02 am
by King of Worms
pango wrote: Sun Aug 11, 2019 8:07 am
Ommamar wrote: Fri Aug 09, 2019 11:02 pm Is there any way we can change the sound effect we get when casting a spell?! I love everything else about DREAM but that sound is like biting on tinfoil to me. I would just disable that portion of the mod but it causes an issue where towns don't render properly.
You mean the Diablo one? :lol:
I didn't play Diablo in ages so I didn't notice, but sure enough streamers noticed ;)
:)
Anyway, I still have no idea what specific sound he doesnt like..

Btw that bug when disabling mod causes city layout issues, and deleting the mod from the mod folder solves that problem...

Re: KoW - D.R.E.A.M.

Posted: Sun Aug 11, 2019 10:16 am
by pango
That should be fixed by 0.10.4, from what I understand.

Re: KoW - D.R.E.A.M.

Posted: Sun Aug 11, 2019 11:37 am
by King of Worms
pango wrote: Sun Aug 11, 2019 10:16 am That should be fixed by 0.10.4, from what I understand.
Awesome :)

Im still bit torn on the fact the shadows were completely disabled in foggy weather. I had some old screens with fog and shadows and it looked good. I agree that shadows should be less visible with fog, but not disabled. If it was 100%, and now its 0%, Id say 33% would look cool. Maybe even 50%, or 25%, u never know until u test it. Just a visible hint of shadows.

Also, I still think mip maps might be a bit more sharp on the terrain, what u did is DEFFO a step in a right direction, I like it, and it feels much better. But theres still room to sharpen it up a bit.

Just two things I have on my mind ;)