[MOD] Realtime Reflections
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Investigations on Realtime Reflections in Unity
great! thanks for all your efforts!
and now:
officially in exterior automap development mode
and now:
officially in exterior automap development mode
- Interkarma
- Posts: 7249
- Joined: Sun Mar 22, 2015 1:51 am
Re: Investigations on Realtime Reflections in Unity
You're welcome. Hyped for exterior automap. Just let me know if anything needs to be added to core or API.Nystul wrote:great! thanks for all your efforts!
and now:
officially in exterior automap development mode
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Investigations on Realtime Reflections in Unity
Realtime Reflections mod is now available as standalone mod using the new mod system:
get it from this thread:
viewtopic.php?f=22&t=456&p=4541#p4541
get it from this thread:
viewtopic.php?f=22&t=456&p=4541#p4541
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: Investigations on Realtime Reflections in Unity
Some of the XML documents (sub 100 ) are misnamed.
It appears they should have a 0 at the beginning.
For example 16_3-0 should be renamed to 016_3-0 in order for the reflections to actually show up.
I already did it on my end, and everything is working like I thought it should (couldnt understand why certain tiled floors, mages guild in the southern region..etc weren't showing reflections).
If you already fixed it, then ignore this, if not, well then here you go.
It appears they should have a 0 at the beginning.
For example 16_3-0 should be renamed to 016_3-0 in order for the reflections to actually show up.
I already did it on my end, and everything is working like I thought it should (couldnt understand why certain tiled floors, mages guild in the southern region..etc weren't showing reflections).
If you already fixed it, then ignore this, if not, well then here you go.
Check out my YouTube Channel!
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Investigations on Realtime Reflections in Unity
thx for reporting
question to TheLacus: as far as I remember, you said omitting the leading zero is the way to go - could it be that texture replacement does not work as intended here?
question to TheLacus: as far as I remember, you said omitting the leading zero is the way to go - could it be that texture replacement does not work as intended here?
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Investigations on Realtime Reflections in Unity
I had a few doubts about this topic but eventually decided using the same names as Daggerfall Imaging is the optimal way. The archive has always three digits (like the extension of TEXTURE.XXX) while record and frame use the lighter approach.
I just checked our discussion and I said in my last post I was heading for fixed size, but i didn't write a final confirmation, my fault.
Sorry, I must have forgotten to do it
I just checked our discussion and I said in my last post I was heading for fixed size, but i didn't write a final confirmation, my fault.
Sorry, I must have forgotten to do it
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
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Re: Investigations on Realtime Reflections in Unity
I just want to help guy's.
That's all that was about.
No need to apologize, I'm sure you guy's have your hands full with other stuff, and I'm glad to do it
That's all that was about.
No need to apologize, I'm sure you guy's have your hands full with other stuff, and I'm glad to do it
Check out my YouTube Channel!
-
- Posts: 38
- Joined: Fri Sep 15, 2017 4:01 pm
Re: Investigations on Realtime Reflections in Unity
Will this effect support interacting with textures that have a bump or normal map? It's an impressive effect, but the fact it doesn't interact with the tile pattern of the floors gets under my skin
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm
Re: Investigations on Realtime Reflections in Unity
Nystul, I'm sorry if this is an obsolete topic, but I couldn't find anything else on your excellent Realtime Reflections mod. Anyway, with the understanding you're also busy with updating your Distant Terrain mod and other work, do you plan to update the Realtime Reflections mod for inclusion and maintenance in the new Released Mods forum as well? Cheers!
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Investigations on Realtime Reflections in Unity
Sure thing. I plan to update it after distant terrain.