[MOD] Realtime Reflections

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LypyL
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Re: Investigations on Realtime Reflections in Unity

Post by LypyL » Fri Sep 18, 2015 5:09 am

That's just amazing! :D

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Z-Blaster
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Re: Investigations on Realtime Reflections in Unity

Post by Z-Blaster » Sat Sep 19, 2015 6:29 pm

The reflections in the Mage's Guild really fit and look well! Daggerfall's water in the outside world regularly looks like blue sludge with no depth, but reflections could really give it that water feeling.

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Nystul
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Re: Investigations on Realtime Reflections in Unity

Post by Nystul » Sun Sep 20, 2015 9:34 am

thanks for all your kind words!

here is another screenshot (a rainy day in a town in the mountains):

Image

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Nystul
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Re: Investigations on Realtime Reflections in Unity

Post by Nystul » Sun Sep 20, 2015 10:17 am

ReflectionsMod version 0.11:
outdoor ground and sea reflections only for the moment

https://drive.google.com/file/d/0B1QjwG ... sp=sharing

installation:
-) import the package
-) drag&drop prefab ReflectionsMod into the hierarchy at root level
if you are using the game branch of DFTFU change lines "using DaggerfallWorkshop.Demo;" into "using DaggerfallWorkshop.Game;"

notes:
without the enhanced sky mod reflections are pretty dark...

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Interkarma
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Re: Investigations on Realtime Reflections in Unity

Post by Interkarma » Sun Sep 20, 2015 10:54 pm

This is incredible! Thank you for sharing the plugin so quickly too. I'll integrate this into the first Daggerfall Unity release as a visual option along with the far terrain and enhanced sky.

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Nystul
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Re: Investigations on Realtime Reflections in Unity

Post by Nystul » Mon Sep 21, 2015 7:39 am

what an honor! thanks ;)

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LypyL
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Re: Investigations on Realtime Reflections in Unity

Post by LypyL » Thu Sep 24, 2015 11:31 am

Same here...Are you planning to make a travel map menu for the initial release? If not, I can update the one I made for the demo and include that as well.

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Nystul
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Re: Investigations on Realtime Reflections in Unity

Post by Nystul » Thu Sep 24, 2015 2:46 pm

had some shader fun...
parallax-corrected reflections on planes parallel to the x/z plane - not sure if it will end up in the mod but it is definitely nice that it kind of works ;)
one can see in the lower left corner of the image where the end of the reflection texture is... so this approach has its limitations... a further limitation is that it looks ok for planes below the reflection plane level but will not work well for levels above because the reflection camera is placed below the scene and you get reflections from other rooms mixed in...

Image

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Interkarma
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Re: Investigations on Realtime Reflections in Unity

Post by Interkarma » Thu Sep 24, 2015 10:21 pm

That is beautiful! I actually feel sorry for the fictional cleaners who have to keep that level of shine with grubby adventurers stomping all through the place. :D

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Nystul
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Re: Investigations on Realtime Reflections in Unity

Post by Nystul » Fri Sep 25, 2015 8:29 am

Interkarma wrote:That is beautiful! I actually feel sorry for the fictional cleaners who have to keep that level of shine with grubby adventurers stomping all through the place. :D
well, this poor guy is resting on a barrel now...

Image

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