[MOD] Realtime Reflections

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Nystul
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Re: [MOD] Realtime Reflections

Post by Nystul »

good to know, thanks for checking back and reporting

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Nystul
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Re: [MOD] Realtime Reflections

Post by Nystul »

working on fixing bugs in reflections mod that popped up over time. gonna drop a new version for 0.10.25+ in a few days

2nd floor reflections now work correctly again:
Image

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Nystul
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Re: [MOD] Realtime Reflections

Post by Nystul »

trying out water reflections in dungeons:

Image

Image

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pango
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Re: [MOD] Realtime Reflections

Post by pango »

Looks crazy cool :)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: [MOD] Realtime Reflections

Post by King of Worms »

Very nice :) the water shots reminded me - and sry for a slight OT - the underwater fog is this bright blue color which might fit in a tropical paradise afternoon shots but not in a muddy waters of DFU. Can that be tweaked to something more grimy please?

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emmathepony
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Re: [MOD] Realtime Reflections

Post by emmathepony »

Very nice previews, can't wait for the next version!

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Nystul
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Re: [MOD] Realtime Reflections

Post by Nystul »

new preview version 2.2.4a of the mod for dfunity 0.10.25+ is available in the first post of this thread (viewtopic.php?f=27&t=122#p939) ;)
for those who want to test it out...

features are:
  • many bugfixes (including fixing reflection for buildings with several levels)
  • new feature: dungeon water reflections
  • compatible with future Splat Terrain Texturing mod by TheLacus (with option reflections "enabled" with quality mode "custom")

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Nystul
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Re: [MOD] Realtime Reflections

Post by Nystul »

working on another refinement pass
next version will allow to enable/disable different reflection types, making it possible to reduce reflection passes from 2 to 1 - depending on what you can/want to relinquish - this should allow ppl with lower specs to run at least one reflection type for each environment type (outdoors, buildings, dungeons):

Image

update: new version linked in first post of this thread (viewtopic.php?f=27&t=122#p939)
update2: this mod is also on nexus now
update3: version 2.3.1 is now latest fixing a issue with outdoor reflecions not showing up sometimes

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Nystul
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Re: [MOD] Realtime Reflections

Post by Nystul »

there is still a bug with wrong reflections in the ocean sometimes - have to find the root of the issue, hard to reproduce - but pretty sure it is a floating point precision issue

Arioch
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Re: [MOD] Realtime Reflections

Post by Arioch »

Excellent work - it’s a real boon for my old laptop to be able to turn off the dungeon/castle reflections, I’ve got a significant increase in performance in those locations now.

Many thanks!

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