Tedious Travel 0.4.2 (2019-10-16)

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Helegad
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Re: Tedious Travel 0.4.2 (2019-10-16)

Post by Helegad » Thu Feb 06, 2020 3:18 am

blinkz wrote:
Thu Feb 06, 2020 1:42 am
Do you still gain XP like in vanilla when you fast travel?
What do you mean by XP? If you mean skill increases being applied upon arrival at your destination, then no.

blinkz
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Re: Tedious Travel 0.4.2 (2019-10-16)

Post by blinkz » Thu Feb 06, 2020 4:17 am

Helegad wrote:
Thu Feb 06, 2020 3:18 am
blinkz wrote:
Thu Feb 06, 2020 1:42 am
Do you still gain XP like in vanilla when you fast travel?
What do you mean by XP? If you mean skill increases being applied upon arrival at your destination, then no.
Yes. And if so then I'm missing out on a lot of levels using this mod then. Oh well

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Helegad
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Re: Tedious Travel 0.4.2 (2019-10-16)

Post by Helegad » Thu Feb 06, 2020 4:49 am

Well, no, that's not true at all. If you're also using Warm Ashes, all the fights you get into on the way are going to add to your skill increments. You don't "gain" any skill increases by fast traveling anyway, it's just the equivalent of loitering or resting which will trigger the increase.

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Hazelnut
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Re: Tedious Travel 0.4.2 (2019-10-16)

Post by Hazelnut » Sun Feb 09, 2020 10:25 am

blinkz wrote:
Thu Feb 06, 2020 4:17 am
Yes. And if so then I'm missing out on a lot of levels using this mod then. Oh well
It's just when the game checks to see if your skill increases should trigger a level up. Happens when you sleep undisturbed too, so if you're sleeping regularly then just may be a bit longer before the level up is triggered.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

blinkz
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Re: Tedious Travel 0.4.2 (2019-10-16)

Post by blinkz » Sun Feb 09, 2020 5:14 pm

Helegad wrote:
Thu Feb 06, 2020 4:49 am
Well, no, that's not true at all. If you're also using Warm Ashes, all the fights you get into on the way are going to add to your skill increments. You don't "gain" any skill increases by fast traveling anyway, it's just the equivalent of loitering or resting which will trigger the increase.
Oh so the encounters in warm ashes can happen with this mod? Oh wow that's actually awesome

blinkz
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Re: Tedious Travel 0.4.2 (2019-10-16)

Post by blinkz » Sun Feb 09, 2020 5:16 pm

Helegad wrote:
Thu Feb 06, 2020 4:49 am
Well, no, that's not true at all. If you're also using Warm Ashes, all the fights you get into on the way are going to add to your skill increments. You don't "gain" any skill increases by fast traveling anyway, it's just the equivalent of loitering or resting which will trigger the increase.
Ah I see. I did not know that was how skill increases work. Thanks! Then I can't wait to try this mod :)

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Helegad
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Re: Tedious Travel 0.4.2 (2019-10-16)

Post by Helegad » Mon Feb 10, 2020 9:50 am

blinkz wrote:
Sun Feb 09, 2020 5:14 pm
Helegad wrote:
Thu Feb 06, 2020 4:49 am
Well, no, that's not true at all. If you're also using Warm Ashes, all the fights you get into on the way are going to add to your skill increments. You don't "gain" any skill increases by fast traveling anyway, it's just the equivalent of loitering or resting which will trigger the increase.
Oh so the encounters in warm ashes can happen with this mod? Oh wow that's actually awesome
I'm pretty sure Warm Ashes was made with the expectation that the player uses Tedious Travel in tandem.
Last edited by Helegad on Mon Feb 10, 2020 9:51 am, edited 1 time in total.

BadLuckBurt
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Re: Tedious Travel 0.4.2 (2019-10-16)

Post by BadLuckBurt » Sat Feb 15, 2020 5:02 pm

This mod triggers a NullReferenceException when you exit and resume fast travel a bunch of times in quick succession, InterruptFastTravel gets fired two times and the second time the playerAutopilot has already been set to NULL so the playerAutopilot.MouseLookAtDestination() call fails the second time.

The piece of log below is from 0.10.19 with only the Tedious Travel 0.4.2 mod running, nothing else.

Code: Select all

top window: DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallMessageBox
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

top window: TediousTravel.TediousTravelControllMenu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 335 unused Assets to reduce memory usage. Loaded Objects now: 10046.
Total: 51.888326 ms (FindLiveObjects: 1.406155 ms CreateObjectMapping: 0.227984 ms MarkObjects: 49.850620 ms  DeleteObjects: 0.403264 ms)

fast travel interrupted
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

top window: DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallHUD
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

fast travel interrupted
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException: Object reference not set to an instance of an object
  at TediousTravel.TediousTravel.InterruptFastTravel () [0x00000] in <filename unknown>:0 
  at TediousTravel.TediousTravel.<Start>m__1 () [0x00000] in <filename unknown>:0 
  at DaggerfallWorkshop.Game.UserInterface.UserInterfaceWindow.RaiseOnCloseHandler () [0x00000] in <filename unknown>:0 
  at DaggerfallWorkshop.Game.UserInterface.UserInterfaceWindow.CloseWindow () [0x00000] in <filename unknown>:0 
  at DaggerfallWorkshop.Game.UserInterface.UserInterfaceWindow.ProcessMessages () [0x00000] in <filename unknown>:0 
  at DaggerfallWorkshop.Game.DaggerfallUI.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

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