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Just noticed that Temple of Akatosh speciality is to decrease fast travel time and the higher your rank the shorter the fast travel. Does this have any effect in Tedious travel? Does it still effect boat rides?
I never even knew that... It certainly doesn't affect overland travel at the moment, though it is likely to affect boat travel since there I'm using the same calculator to calculate the base time. I can't say for sure, though.
Does this mod have known issues conflicting with other mods? When I try to open my game after installing this it crashes after I load a save. My installed mods are: D.R.E.A.M, post processing, enhanced sky, birds in daggerfall, real grass, vibrant wind, loading screen, npc health indicators, persistent dungeons, improved interior lighting, distant terrain, villager immersion, warm ashes, and quest pack #1.
sebastian7 wrote: ↑Sun Jan 05, 2020 7:01 pm
Does this mod have known issues conflicting with other mods? When I try to open my game after installing this it crashes after I load a save. My installed mods are: D.R.E.A.M, post processing, enhanced sky, birds in daggerfall, real grass, vibrant wind, loading screen, npc health indicators, persistent dungeons, improved interior lighting, distant terrain, villager immersion, warm ashes, and quest pack #1.
I can run those together (and then some) just fine.
sebastian7 wrote: ↑Sun Jan 05, 2020 7:01 pm
Does this mod have known issues conflicting with other mods? When I try to open my game after installing this it crashes after I load a save. My installed mods are: D.R.E.A.M, post processing, enhanced sky, birds in daggerfall, real grass, vibrant wind, loading screen, npc health indicators, persistent dungeons, improved interior lighting, distant terrain, villager immersion, warm ashes, and quest pack #1.
I can run those together (and then some) just fine.
sebastian7 wrote: ↑Sun Jan 05, 2020 7:01 pm
Does this mod have known issues conflicting with other mods? When I try to open my game after installing this it crashes after I load a save. My installed mods are: D.R.E.A.M, post processing, enhanced sky, birds in daggerfall, real grass, vibrant wind, loading screen, npc health indicators, persistent dungeons, improved interior lighting, distant terrain, villager immersion, warm ashes, and quest pack #1.
I can run those together (and then some) just fine.
Is there are way to configure how TT starts before you use it the first time each session? I find the "10x" movement too fast and prefer "5x". Once I set it to that it "sticks" until I exit the game, but the next time I play I have to reset it and I always forget at first. (It would be nice to assign a hot-key to "interrupt" the journey as well, but that's just a "nice to have" feature compared to the initial config.)
Dubiousintent wrote: ↑Thu Jan 09, 2020 5:54 am
Is there are way to configure how TT starts before you use it the first time each session? I find the "10x" movement too fast and prefer "5x". Once I set it to that it "sticks" until I exit the game, but the next time I play I have to reset it and I always forget at first. (It would be nice to assign a hot-key to "interrupt" the journey as well, but that's just a "nice to have" feature compared to the initial config.)
The obvious solution to this would be a mod setting for "Starting speed".
A "default speed" would also be nice. Where TT allways started at that speed. I would prefer if TT allways started at x5 and then I could increase the speed if I felt like. Instead of the mod sometimes explosively ramming me into a corner because the last time I used it was for a long haul where I had it at x20.
Alteratively, a "Start Travel" button in the TT menu that initiated the actual movement.