Is on the drawing board, but will be a separate mod if I ever start implementing it.Could this mod add a survival element based on weather conditions you encounter?
It wouldn't necessarily have to be me that implements it either. Tedious Travel would work just fine with any mod adding a survival aspect.
That's exactly the kind of ideas I had, yes.That would make it more necessary to stop at taverns along the way or even wear appropriate clothing (e.g. cloak)
There's actually one big piece of help that anybody could give me without needing any programming skills whatsoever: Get me something akin to a heatmap of the entire game area with average temperatures for individual regions and seasons. Getting that data together to construct a sensible temperature model would really be the most work-intensive part of such a mod. If anybody provides me with that, I could have a basic prototype pretty fast.
Meh, I'm really not so fond of that... It would integrate badly, kind of destroy the entire purpose of the mod, and add maintenance overhead to the code. Now I can perfectly see how you might want to use it in some sessions and in others not because you're too short on time, but for that scenario you can still just disable the mod at startup.I support the idea of having an option to use classic DF fast travel, for when I don't have the real world time to TT.
Huh, yes, that's no problem at all. Will be in the next patch.I would also like to have a 3x travel speed, as 5x for shortish journeys is too big a step up for me. Would that be feasible, please?