Sorry about not showing up for a while. I'm not sure yet when I'll get around to doing the next update, possibly shortly before or after new year when I'll have some vacation. Depends on how well I reach some milestones in other work.
I added a mod message to Real Grass (version 2.7 on Nexus) to allow it to be toggled by other mods
Cool, thanks a lot! Now I only need to find the time to use it.
What button? Only way to actually see where the towns and dungeons are is with travel map(and you cannot open it when it's day and you are a vampire). The regular map button only shows the local area where i am...right?
Edit: Also Tedious Travel is nothing more then sped up regular travel, there is no reason why you cannot do that as a vampire.
I've never been a vampire, so I hadn't realised this. It's definitely not intended. Problem is, all TT is doing is intercepting the regular travel window when it is opened, closing it and opening its own instead. So if something else prevents it from opening in the first place, TT never even notices. I can probably circumvent this by making another interceptor for that particular popup.
If you hit 0 Fatigue while using Tedious Travel you get the popup about falling to the ground. But this seems to cause some kind of object reference error. You get sort of stuck with the TT menu up, but unable to initiate fast travel. You have to press ESC to close the menu.
Then when you fast travel again, you can hit 0 Fatigue and just keep going without anything happening.
Huh, that's new... It used to be that you just passed out for an hour or so, regaining a little stamina (that is a core mechanic, I think), and then it happened again and again as you used up that stamina. Has anything changed with that mechanic? Because this sounds like DFU itself allows you to run around without stamina. Could somebody test what happens if you run out of stamina while not fast travelling?