CharcoalGhosts 1.1

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pango
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CharcoalGhosts 1.1

Post by pango » Wed Nov 21, 2018 7:29 pm

Capture du 2018-11-21 19-51-08.png
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Description
In Daggerfall classic, ghosts and wraiths had a specific look, only showing as transparent shadow sihouettes with glowing-in-the-dark small red eyes. Daggerfall Unity cannot currently display them with such transparency effect, so they appear as opaque gray silhouettes.

This mod provides textures to better approximate classic look within the current technical limitations:
- black texture with alpha dithering to emulate transparent shadow;
- pure red dots for eyes, that don't glow but catch even faint sources of light.

It turns out that classic ghost and wraith textures contained hand drawn details (robes, bones) that the engine couldn't make use of. This mod also restores those details using dithering modulation.
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Changelog
1.1 Minor update: rounded eyes
1.0 Initial release

Download
This package is available from ModDB: https://www.moddb.com/mods/charcoalghos ... lghosts1-1

Installation
Extract the package and copy the files to the "...\Daggerfall\DaggerfallUnity_Data\StreamingAssets\Textures" folder in your game root.
Attachments
Capture du 2018-11-21 19-51-08.png
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Capture du 2018-11-21 19-51-08.png
Capture du 2018-11-21 19-51-08.png (1.62 MiB) Viewed 686 times
Last edited by pango on Sun Dec 02, 2018 7:06 pm, edited 1 time in total.

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Jay_H
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Re: CharcoalGhosts 1.0

Post by Jay_H » Thu Nov 22, 2018 12:13 am

My good siblings, you may know I run a fairly light Daggerfall with few mods.

..and I simply cannot resist this, ever since I saw that first screenshot posted last week :D These grim reapers are so good!
Try over 120 all-new quests in the first Daggerfall Unity Quest Pack.

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Prester Lewin
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Re: CharcoalGhosts 1.0

Post by Prester Lewin » Thu Nov 22, 2018 1:10 am

I like it. They're better than classic!

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pango
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Re: CharcoalGhosts 1.0

Post by pango » Thu Nov 22, 2018 6:41 am

I tried to make them spooky and interesting, revealing hidden Mark Jones (I presume) work, within current technical limitations.
They enjoy their recovered stealthiness too, and tried to ambush me several times already :)

I'm sure something even more impressive could be done with true transparency, or even by a real handmade rework since current textures are mainly the result of automatic transformations; but I like the result of my efforts, screentones gives them a nice "pencil" style...

Sorry for the duplicate attachments at the end of the post, it seems there's a bug in the forums I see no way to remove them :(
Last edited by pango on Thu Nov 22, 2018 7:17 am, edited 1 time in total.
When a measure becomes a target, it ceases to be a good measure.
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jedidia
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Re: CharcoalGhosts 1.0

Post by jedidia » Thu Nov 22, 2018 7:10 am

Spooky! Nice work! :)

I see that trio in the screenshots, and my minds reaction is "Oh look, it's the ghosts of christmass past, present and future...".

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Midknightprince
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Re: CharcoalGhosts 1.0

Post by Midknightprince » Thu Nov 22, 2018 12:36 pm

LOL SWEET !
Happy thanks giving Sir, and thank you :D
Check out my YouTube Channel!

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King of Worms
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Re: CharcoalGhosts 1.0

Post by King of Worms » Thu Nov 22, 2018 12:52 pm

Very nice job! Im glad you pushed the "Transparent ghosts" to this official release state. And congrats on your 1st mod! Thank you ;)

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pango
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Re: CharcoalGhosts 1.0

Post by pango » Thu Nov 22, 2018 4:14 pm

Thank you all for your kind words :)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Narf the Mouse
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Re: CharcoalGhosts 1.0

Post by Narf the Mouse » Wed Nov 28, 2018 5:23 am

I saw, I downloaded. :)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

MrDowntempo
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Re: CharcoalGhosts 1.0

Post by MrDowntempo » Sat Dec 01, 2018 6:57 pm

These are awesome, but I have one critique. They've a lot more detailed than the original sprites, which is great. But the red square eyes looks out of place on the higher detailed sprites. Can you modify the eyes to reach that same resolution of detail?

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