CharcoalGhosts 1.1

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pango
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Re: CharcoalGhosts 1.0

Post by pango » Sat Dec 01, 2018 8:29 pm

Hi,
MrDowntempo wrote:
Sat Dec 01, 2018 6:57 pm
Can you modify the eyes to reach that same resolution of detail?
I can try to round them, for anything more involved you'll want somebody with drawing talent; Original eyes were single pixels...

http://ks369561.kimsufi.com/~petchema/g ... sts1.1.zip
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: CharcoalGhosts 1.0

Post by King of Worms » Sat Dec 01, 2018 9:29 pm

Yes, the squared eyes looked out of place to me as well, I like those round much better, thanks :)

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ByteMixer
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Re: CharcoalGhosts 1.1

Post by ByteMixer » Tue Dec 04, 2018 8:03 am

Great work! I always thought the yellow ghosts were a bit odd, haha! Need to install this ASAP.
"Whatever you do, make good art." - Neil Gaiman

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pango
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Re: CharcoalGhosts 1.1

Post by pango » Thu Dec 06, 2018 6:31 am

Thanks for the wraith demo MidnightPrince :)
Very dramatic with light spell:
https://www.youtube.com/watch?v=mDAG2aW9qTk&t=329
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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