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Re: CharcoalGhosts 1.0

Posted: Sat Dec 01, 2018 8:29 pm
by pango
Hi,
MrDowntempo wrote: Sat Dec 01, 2018 6:57 pm Can you modify the eyes to reach that same resolution of detail?
I can try to round them, for anything more involved you'll want somebody with drawing talent; Original eyes were single pixels...

http://ks369561.kimsufi.com/~petchema/g ... sts1.1.zip

Re: CharcoalGhosts 1.0

Posted: Sat Dec 01, 2018 9:29 pm
by King of Worms
Yes, the squared eyes looked out of place to me as well, I like those round much better, thanks :)

Re: CharcoalGhosts 1.1

Posted: Tue Dec 04, 2018 8:03 am
by ByteMixer
Great work! I always thought the yellow ghosts were a bit odd, haha! Need to install this ASAP.

Re: CharcoalGhosts 1.1

Posted: Thu Dec 06, 2018 6:31 am
by pango
Thanks for the wraith demo MidnightPrince :)
Very dramatic with light spell:
https://www.youtube.com/watch?v=mDAG2aW9qTk&t=329

Re: CharcoalGhosts 1.1

Posted: Sat Jan 12, 2019 3:12 pm
by Midknightprince
I like this MOD BTW, good stuff..

Re: CharcoalGhosts 1.1

Posted: Sun Apr 21, 2019 10:46 pm
by pango
Billboards should soon support emission maps, so here are the maps required to give ghosts and wraiths true glowing red eyes!