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After several nights traveling into the desert, it feels increasingly weird that stars do not have an apparent movement into the sky...
i know it's a game not an astronomy simulator, so if it takes too much effort or too much performance don't bother...
Mastodon: @pango@tooter.social
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
pango wrote: ↑Sat Dec 08, 2018 6:26 pm
After several nights traveling into the desert, it feels increasingly weird that stars do not have an apparent movement into the sky...
i know it's a game not an astronomy simulator, so if it takes too much effort or too much performance don't bother...
When your project is that good that people ask for the stars to move in the sky, you can pat yourself on the back @ DFU team!
commit 72dad3ff7285c0288c693c62acfecc21f44de07f
Author: TheLacus <TheLacus@users.noreply.github.com>
Date: Wed Nov 14 16:21:19 2018 +0100
ModSettings: Remove support for obsolete features
Old settings files based on INI are now unsupported.
Mod developers are invited to upgrade with the Mod Settings Editor from "Daggerfall Tools" > "Mod Settings".
There is a button named "Import Legacy INI" which should help to provide a smooth transition.
:040000 040000 1ee6cf3eddb0b768113e71f30eceed247ac491ca 66dee3f4b4c8b6363ddf811e6340e4aa8ccaf1c4 M Assets
Distant Terrain is also impacted, but I haven't checked if it comes from the same commit:
Error (234): The type or namespace name `ImageEffects' does not exist in the namespace `UnityStandardAssets'. Are you missing an assembly reference?
Error (): 3(712,14): DistantTerrain.DistantTerrain.SetUpCameras()
Mastodon: @pango@tooter.social
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart