Enhanced Sky

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Mister_Nobody69
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Joined: Wed Aug 21, 2019 1:21 am

Re: Enhanced Sky

Post by Mister_Nobody69 » Wed Aug 21, 2019 1:27 am

Alright so I'm kinda new at playing or modding Daggerfall and I've been searching for hours why Enhenced sky doesn't work even tho I put the dfmod file in the mod folder.

azmanian
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Joined: Tue Aug 13, 2019 12:59 am

Re: Enhanced Sky

Post by azmanian » Wed Aug 21, 2019 2:34 am

Did you make sure it's enabled in the mod menu?

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Mister_Nobody69
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Re: Enhanced Sky

Post by Mister_Nobody69 » Wed Aug 21, 2019 3:26 am

azmanian wrote:
Wed Aug 21, 2019 2:34 am
Did you make sure it's enabled in the mod menu?
yeah but the sky just stays the vanilla one

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Imperivm
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Joined: Sun Aug 25, 2019 12:28 pm

Re: Enhanced Sky

Post by Imperivm » Sun Aug 25, 2019 12:33 pm

Hello, I noticed that this mod completely refuses to work under Retro Rendering Mode. Is there some way to make it work, or can you point me to some kind of mod with similar experience for Retro Rendering? Thank you.

In normal mode it looks gorgeous by the way, but I really wanted an improved original feel, making Daggerfall look as pretty as possible by today's quality and resolution standards isn't really my thing.

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pango
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Re: Enhanced Sky

Post by pango » Sun Aug 25, 2019 12:55 pm

Imperivm wrote:
Sun Aug 25, 2019 12:33 pm
Hello, I noticed that this mod completely refuses to work under Retro Rendering Mode.
Known issue
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Imperivm
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Re: Enhanced Sky

Post by Imperivm » Sun Aug 25, 2019 3:08 pm

pango wrote:
Sun Aug 25, 2019 12:55 pm
Imperivm wrote:
Sun Aug 25, 2019 12:33 pm
Hello, I noticed that this mod completely refuses to work under Retro Rendering Mode.
Known issue
Sorry, I am aware it's known, I did read the thread to see if someone encountered this before, I'm just asking if it can be amended in any way. Or any alternatives, if they exist.

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pango
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Re: Enhanced Sky

Post by pango » Sun Aug 25, 2019 6:32 pm

No problem, lot of messages get written every day, it's easy to miss stuff.
As far as I know there has been no improvement on this issue. My understanding is that both features use extra camera, that's why they clash; And solving that is not trivial.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Otolith
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Joined: Thu May 16, 2019 5:11 am

Re: Enhanced Sky

Post by Otolith » Mon Aug 26, 2019 6:52 pm

I posted a problem a few months ago (Re: Enhanced Sky). Since then, I've completely upgraded my computer system and Enhanced Sky now looks beautiful.

I suspect my problems were due to a very old GPU. There's more discussion about that in Spell Icon rendered as blank square. Anyway, issues with sky, icons, and possibly other things that (not knowing what they should have looked liked) may have had problems, are all resolved.

Refaze
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Joined: Thu Sep 13, 2018 1:24 pm

Re: Enhanced Sky

Post by Refaze » Fri Aug 30, 2019 2:39 pm

Not sure if this is a bug or me but the issue I am having with this mod is it will all of a sudden be sunny then BAM cloudy with no transitioning. Any ideas? I am using DFU alpha with the latest enhanced sky mod. I have no other mods installed.

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pango
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Re: Enhanced Sky

Post by pango » Fri Aug 30, 2019 2:55 pm

Refaze wrote:
Fri Aug 30, 2019 2:39 pm
Not sure if this is a bug or me but the issue I am having with this mod is it will all of a sudden be sunny then BAM cloudy with no transitioning. Any ideas? I am using DFU alpha with the latest enhanced sky mod. I have no other mods installed.
Weather management would need to handle weather intensities, then do fade ins/fade outs between them. That's a known possible improvement, it could even be used for standalone weather intensity (some days could be more foggy than others, etc.) but as far as I know no development has started in that direction...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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