Enhanced Sky

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Posts: 256
Joined: Thu Jul 18, 2019 6:07 pm

Re: Enhanced Sky

Post by Firebrand » Mon Sep 09, 2019 8:30 pm

I love this mod 8-)
However, sometimes at night using it something strange happens:
Green Sky at night.smaller.png
Green Sky at night.smaller.png (670.7 KiB) Viewed 682 times
If I look around, the green light also quickly moves and changes.

I'm using DFU 0.10.6, with Enhanced Sky v2.1.1

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Posts: 1763
Joined: Wed Jul 18, 2018 6:14 pm
Location: France

Re: Enhanced Sky

Post by pango » Mon Sep 09, 2019 8:40 pm

That problem has been around for a while...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Posts: 162
Joined: Sun Nov 05, 2017 8:30 pm

Re: Enhanced Sky

Post by BadLuckBurt » Fri Oct 18, 2019 10:10 am

I love this mod but there's a tiny thing that's been bugging me. The shadows are always oriented east-west or west-east so when you're in a town, they always line up perfectly with the buildings.

Would it be possible to offset the sun a bit to the south somehow? It would make the shadows a bit more diverse as the sun moves through the sky.

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Re: Enhanced Sky

Post by mikeprichard » Sun Nov 10, 2019 7:11 pm

Nystul - just curious: do you have any plans to host your mods (Distant Terrain, Enhanced Sky, and Realtime Reflections are my personal essentials) on the DFU Nexus (https://www.nexusmods.com/daggerfallunity/mods/)? I don't want this topic to degenerate into a flame war about Nexus; I'm simply interested. Either way, I'd be happy to see the mods continue to be maintained solely here on the DFU forums if that's your plan as well. Cheers!

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