Re: HD first person weapon textures
Posted: Thu May 23, 2019 10:41 am
Hi Megaten, nice progress!
I opened the files in Photoshop, and converted it from 16 to 8bit per channel, this changes absolutely nothing in the visuals. And it reduces the size to 1/3.
From my previous talks with Interkarma, this format is more suitable for Unity/DFU anyway.
The images have 4 channels, RedGreenBlue plus Alpha. So 8bit per channel is what is usually known as 32bit (4 x 8bits). And you are using 64bit now (4x16)
So there is a room for this optimalization, which will reduce the size to 1/3 without changing anything in the visuals and also making the format more suitable for DFU.
Than I would personally opt for a 50% reduction of resolution and we are at the 20% of the current size.
Just a option to consider...
Question: how hard would it be for you to re-render the images with SSAO or some simmilar effect? Heres a comparison, to show what Im talking about. Some weapons would benefit from the added depth IMO
https://media.giphy.com/media/geF89jVd7 ... /giphy.gif
I opened the files in Photoshop, and converted it from 16 to 8bit per channel, this changes absolutely nothing in the visuals. And it reduces the size to 1/3.
From my previous talks with Interkarma, this format is more suitable for Unity/DFU anyway.
The images have 4 channels, RedGreenBlue plus Alpha. So 8bit per channel is what is usually known as 32bit (4 x 8bits). And you are using 64bit now (4x16)
So there is a room for this optimalization, which will reduce the size to 1/3 without changing anything in the visuals and also making the format more suitable for DFU.
Than I would personally opt for a 50% reduction of resolution and we are at the 20% of the current size.
Just a option to consider...
Question: how hard would it be for you to re-render the images with SSAO or some simmilar effect? Heres a comparison, to show what Im talking about. Some weapons would benefit from the added depth IMO
https://media.giphy.com/media/geF89jVd7 ... /giphy.gif