Persistent Dungeons

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Re: Persistent Dungeons

Post by pango » Tue Sep 03, 2019 10:38 pm

Yes, for the same reason it also removes some tension related to diseases and poisons. You now have the option to exit the dungeon, travel to the closest temple to get cured, and go back to where you were interrupted. A bit cumbersome, but often better than the previously available options...
Last edited by pango on Wed Sep 04, 2019 5:44 am, edited 1 time in total.
When a measure becomes a target, it ceases to be a good measure.
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Re: Persistent Dungeons

Post by emmathepony » Wed Sep 04, 2019 5:33 am

Well if you're on a timed quest you could fail it by running out of time.

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