[MOD] Fancy Vitals Indicators

A curated forum for approved mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
User avatar
VMblast
Posts: 491
Joined: Wed Mar 29, 2017 12:22 pm
Contact:

Re: [MOD] Fancy Vitals Indicators

Post by VMblast » Thu Jan 03, 2019 7:57 am

Ok I was thinking of doing rough icon test for the paralysis, as Ive noticed (ingame) thats the most common enemy action which brings the icon graphics up.

My question to you guys is - what are your suggestions (aka ideas), for the paralysis icon graphics? :)

PS - DF Igame icons are about 86x86 pix (and down) so any idea should noticeable in that range.

User avatar
Jay_H
Posts: 2489
Joined: Tue Aug 25, 2015 1:54 am

Re: [MOD] Fancy Vitals Indicators

Post by Jay_H » Thu Jan 03, 2019 8:19 am

A double lightning bolt, conceptually like this. Sorry about the image size.

Image
Come join the Unofficial Daggerfall Unity Discord.
Try the first Daggerfall Unity Quest Pack with many all-new quests.
Progress on fixing classic quests here.

User avatar
VMblast
Posts: 491
Joined: Wed Mar 29, 2017 12:22 pm
Contact:

Re: [MOD] Fancy Vitals Indicators

Post by VMblast » Thu Jan 03, 2019 8:41 am

@Jay_H
Thanks for the suggestion, but I would avoid this concept as it is too close to the SS insignia.

User avatar
Jay_H
Posts: 2489
Joined: Tue Aug 25, 2015 1:54 am

Re: [MOD] Fancy Vitals Indicators

Post by Jay_H » Thu Jan 03, 2019 8:57 am

Your choice! :)
Come join the Unofficial Daggerfall Unity Discord.
Try the first Daggerfall Unity Quest Pack with many all-new quests.
Progress on fixing classic quests here.

User avatar
King of Worms
Posts: 2029
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: [MOD] Fancy Vitals Indicators

Post by King of Worms » Thu Jan 03, 2019 10:27 am

I would use something like this for a ideas... plus there are plenty of free icons..

https://opengameart.org/content/painter ... ons-part-2

For paralysis, Id use the roots in top right corner with a green background maybe?

These icons should be scalable down to 32*32 pixels according to the creator

User avatar
VMblast
Posts: 491
Joined: Wed Mar 29, 2017 12:22 pm
Contact:

Re: [MOD] Fancy Vitals Indicators

Post by VMblast » Sat Jan 05, 2019 1:08 pm

Ok, Ive made this test icon for the Paralysis. I hope that it kind of make sense. Resolutions included 128, 86 (DF native scale-proportion icons) and 64. I dont know where, nor how to put them to be able to work ingame. So, I hope someone will do just that. :P

ICON: Image Image Image

User avatar
King of Worms
Posts: 2029
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: [MOD] Fancy Vitals Indicators

Post by King of Worms » Sat Jan 05, 2019 3:07 pm

10/10 this one is the best Ive seen for a paralysis like effects

User avatar
VMblast
Posts: 491
Joined: Wed Mar 29, 2017 12:22 pm
Contact:

Re: [MOD] Fancy Vitals Indicators

Post by VMblast » Sat Jan 05, 2019 3:30 pm

Ok great, lets roll ahead. This one is for the continuous damage :)



ICON: Image Image Image

User avatar
VMblast
Posts: 491
Joined: Wed Mar 29, 2017 12:22 pm
Contact:

Re: [MOD] Fancy Vitals Indicators

Post by VMblast » Sat Jan 05, 2019 4:45 pm

This is icon for the free action




ICON: Image Image Image

User avatar
Daichi
Posts: 15
Joined: Mon Dec 31, 2018 9:50 pm
Location: Under my duvet

Re: [MOD] Fancy Vitals Indicators

Post by Daichi » Sat Jan 05, 2019 5:27 pm

I love it !! :heart:
I'm French !! INCREDIBEULE ! And I'm not good in English xD

Post Reply