[MOD] Cleaned SoundClips

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Re: [MOD] Cleaned SoundClips

Post by pango » Thu May 16, 2019 10:20 pm

pango wrote:
Sun May 05, 2019 8:03 pm
King of Worms wrote:
Sun May 05, 2019 9:29 am
Is there some huge obstacle preventing us from implementing basic EAX? To add echo to the indoors, esp dungeons? And to make the sound more sofisticated?
I could be wrong, but I think effects like reverb need informations like room sizes and wall materials sound properties...
And I don't think the dungeons provide such informations, only walls and objects, but most likely no concept of rooms or corridors...
I came across an interesting comparison of sound spatializers for Unity... It seems those don't need any concept of "room" to do their magic
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Re: [MOD] Cleaned SoundClips

Post by King of Worms » Thu May 16, 2019 10:29 pm

Some level 1 plugin sounds promissing ;)

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Re: [MOD] Cleaned SoundClips

Post by jayhova » Fri May 17, 2019 3:38 pm

It looks like Resonance Audio is the only one that covers IOS. It doesn't look like Oculus even covers Linux right now.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. Alpha 0.10.7

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Re: [MOD] Cleaned SoundClips

Post by emmathepony » Tue Jul 02, 2019 3:55 pm

How well would this utility work for DFU?

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Re: [MOD] Cleaned SoundClips

Post by Rand » Sat Dec 07, 2019 4:44 pm

Is there a reason why this mod is not on Nexus?
(It seems like it's lonely on ModDB. :( ;) )

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