[MOD] Trees Of Daggerfall

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VMblast
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[MOD] Trees Of Daggerfall

Post by VMblast » Mon Feb 18, 2019 7:34 pm

TREES OF DAGGERFALL


Description
3D trees assets replacement. MOD contains only Temperate Woodland set (BETA 1). About nine more smaller plants remained to be built. Winter set not yet included.


Downloads
Known Issues
  • Low performance on the terrain distance of more than 1 (setup in the first menu screen).
  • Distant Terrain mod works with distance 1, but performance is cut by half.
  • Increasing the distance will substantially lower the performance.
  • Tree Colliders work only in fixed areas (points of interest/towns/cities etc.), not in the wild.
  • Vibrant Wind settings of more than 0.4 will make leafs vibrate like crazy.
  • Tedious Travel gets chop-choppy.

Recomendations
  • Use Terrain Distance 1
  • Use Vibrant Wind MOD (set the values of Speed/Bending/Size/Force between 0.1 and 0.3-0.4)

Tested
  • D.R.E.A.M MOD works good.
  • Real Grass MOD works good.
  • Handpainted Models Replacement MOD works good.
  • Enhanced Sky MOD works good.

Test Configuration & Performance
  • Tested on AMD Ryzen 5 (6 core) @3.20Ghz, 16Gb RAM, NVIDIA GTX 1050TI.
  • Performace @1920x1080 with VSync (Real Grass, Enhanced Sky & Handpainted models) on: about 70fps.







//---------------------------------
Can anyone help with identifying tree types? I know they are quite a bit stylized, but I think that they can be recognized (Im sure artist made them based on the real tree species).

I started with the temperate woodland set:
Spoiler!
Image

PS - Take my trees recognition with a grain of salt, since Im not too sure about them ether (I looked them through tree types photos). :P
Last edited by VMblast on Fri Mar 15, 2019 7:09 pm, edited 20 times in total.

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VMblast
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Re: TREES OF DAGGERFALL

Post by VMblast » Tue Feb 19, 2019 10:01 am

Ok I think Ive managed to find all of them. Any thoughts?


Image

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pango
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Re: TREES OF DAGGERFALL

Post by pango » Tue Feb 19, 2019 1:47 pm

I guessed several would be varieties of pines, but didn't have time to find the exact species... Looks good
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: TREES OF DAGGERFALL

Post by King of Worms » Tue Feb 19, 2019 6:10 pm

Sry this is absolutely out of my league somehow, cant help :oops:

Narf the Mouse
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Re: TREES OF DAGGERFALL

Post by Narf the Mouse » Tue Feb 19, 2019 7:19 pm

I can identify all of those as trees. Ones that clearly exist in the Iliac Bay region. ;)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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Cristalnoir
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Re: TREES OF DAGGERFALL

Post by Cristalnoir » Wed Feb 20, 2019 6:11 pm

you go to this address
https://www.google.com/search?q=pond+pi ... 12&bih=898
You click up on the camera and you import each tree image.
Google will identify your trees. Magical?? :D :D :D
Cristalnoir studio

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VMblast
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Re: TREES OF DAGGERFALL

Post by VMblast » Thu Feb 21, 2019 6:15 pm

@Cristalnoir
Thanks for the info. Yeah, this strangely works (for the most part). ;)

Al-Khwarizmi
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Re: TREES OF DAGGERFALL

Post by Al-Khwarizmi » Fri Feb 22, 2019 11:59 am

Sorry, I never got past the larch.

https://www.youtube.com/watch?v=H0zVsxUbbjM

(sorry for the off-topic, I couldn't resist).

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VMblast
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Re: TREES OF DAGGERFALL

Post by VMblast » Sun Feb 24, 2019 5:13 pm

Ok did some progress. Its going slowly, but steady. Luckily Im on the -paternity leave- for now lol, so I have time to tackle with it. :D

Ive renamed few of the trees, but retained their respective species. Im not 100% satisfied with them, but this should be a good start (maybe Ill do revision in the future for the v2.0). Also I painted all the necessary textures, so they will fit with in the DFU quite nicely.

Image


@Al-Khwarizmi
lol the Phytons! Awesome stuff! :lol:



PS - One comment, the Illiac Cedar could be Beech as well. So I didnt know what to choose as better choice and went with cedar version instead.
Last edited by VMblast on Wed Feb 27, 2019 12:17 pm, edited 1 time in total.

ifkopifko
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Re: Trees Of Daggerfall

Post by ifkopifko » Mon Feb 25, 2019 3:20 pm

This looks fantastic so far.

Now, here's hoping it will not kill FPS like the first version of Speedtree replacement by Cristalnoir. :D

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