[MOD] Trees Of Daggerfall

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SirDetSilent
Posts: 14
Joined: Fri Dec 13, 2019 11:46 pm

3D trees.

Post by SirDetSilent » Sat Dec 14, 2019 4:49 pm

Any mods for 3d trees, ive seen them in videos but never found any mods for them.

BadLuckBurt
Posts: 296
Joined: Sun Nov 05, 2017 8:30 pm

Re: 3D trees.

Post by BadLuckBurt » Sat Dec 14, 2019 5:04 pm

Yes, it's in the Released Mods section

viewtopic.php?f=27&t=1826

SirDetSilent
Posts: 14
Joined: Fri Dec 13, 2019 11:46 pm

Re: 3D trees.

Post by SirDetSilent » Sat Dec 14, 2019 5:21 pm

BadLuckBurt wrote:
Sat Dec 14, 2019 5:04 pm
Yes, it's in the Released Mods section

viewtopic.php?f=27&t=1826
Got it they arent 3D.

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TheLacus
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Re: 3D trees.

Post by TheLacus » Sat Dec 14, 2019 5:33 pm

SirDetSilent wrote:
Sat Dec 14, 2019 5:21 pm
BadLuckBurt wrote:
Sat Dec 14, 2019 5:04 pm
Yes, it's in the Released Mods section

viewtopic.php?f=27&t=1826
Got it they arent 3D.
As written in the description, this mod is a work in progress and only replaces temperate woodland climate for now. 😉
Merged topics.
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

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Soft and wet
Posts: 3
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Re: [MOD] Trees Of Daggerfall

Post by Soft and wet » Sat Jan 18, 2020 5:14 am

I swear there used to be two daggerfall 3D tree mods
"Softo Ando Weto"Image

Bushed
Posts: 1
Joined: Sun Jan 26, 2020 9:43 am

Re: [MOD] Trees Of Daggerfall

Post by Bushed » Sun Jan 26, 2020 9:57 am

There is a problem,we players can walk inside the 3D trees.Maybe it shall called "Collision Size“,would there be a way to solve that?

And of course,thanks for your great effort on Daggerfall Unity :D

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pango
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Re: [MOD] Trees Of Daggerfall

Post by pango » Sun Jan 26, 2020 10:12 am

That's on purpose in the wilderness, because beside the added cost, it would just be inconvenient...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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