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Re: [MOD] Trees Of Daggerfall

Posted: Fri Jun 19, 2020 11:42 am
by VMblast
Oh one more thing, this is my afterthought. Try reducing the resolution of the shadowmap (of the sun). By the default (or high) I think its set to 2048. If you get it down to 1280 it will work better.

Re: [MOD] Trees Of Daggerfall

Posted: Fri Jun 19, 2020 3:29 pm
by MasonFace
Hey VMBlast! Great to have you back!

Do you still have the source files for this mod? I'd like to make another attempt at getting the FPS up, if you don't mind sharing.

Re: [MOD] Trees Of Daggerfall

Posted: Mon Jun 29, 2020 1:53 pm
by VMblast
MasonFace wrote: ā†‘Fri Jun 19, 2020 3:29 pm Do you still have the source files for this mod? I'd like to make another attempt at getting the FPS up, if you don't mind sharing.
What kind of files do you need exactly.

Re: [MOD] Trees Of Daggerfall

Posted: Mon Jun 29, 2020 3:53 pm
by MasonFace
I think it may be easiest to export a Unity package with all the tree/rock/bush assets.

Re: [MOD] Trees Of Daggerfall

Posted: Sun Aug 09, 2020 10:39 am
by pango
The mod still works in 0.10.25, but instead of smooth fade in/fade out between LODs the models "blink" noticeably for me...

Re: [MOD] Trees Of Daggerfall

Posted: Thu Aug 13, 2020 10:04 am
by Tchey
Hi !

Same issue with the blinking and same version.
Iā€™m on Linux.

Re: [MOD] Trees Of Daggerfall

Posted: Mon Aug 24, 2020 3:05 pm
by VMblast
@pango, @Tchey

Sry guys, I have no idea what could be the problem (just an artist here). Also Ive not tackled with this mod for a long time, due to overwhelming IRL stuff.

Re: [MOD] Trees Of Daggerfall

Posted: Mon Aug 24, 2020 5:09 pm
by pango
No "tools update" supposed to fix compatibility issues with Unity 2019.x?
In which case it would just be a matter of rebuilding to mod... (fingers crossed)

Re: [MOD] Trees Of Daggerfall

Posted: Sun Aug 30, 2020 9:52 am
by VMblast
pango wrote: ā†‘Mon Aug 24, 2020 5:09 pm No "tools update" supposed to fix compatibility issues with Unity 2019.x?
In which case it would just be a matter of rebuilding to mod... (fingers crossed)
What is current Unity version used for builds? Just 2019.1 or later?

Re: [MOD] Trees Of Daggerfall

Posted: Sun Aug 30, 2020 10:10 am
by Hazelnut
2019.4.2f1 LTS